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Royal Scribe

Royal Scribe

About

Username
Royal Scribe
Joined
Visits
4,477
Last Active
Roles
Member
Points
1,739
Birthday
February 5, 1968
Location
San Francisco, California
Real Name
Kevin
Rank
Mapmaker
Badges
12

Latest Images

  • [WIP] Town of Kukaar (Ancient Cities Annual)

    Oops, I forgot to add a compass and scale.


    LoopysueC.C. CharronseycyrusMapjunkieMonsenGeorgeCalibreAleDRicko HascheGlitchand 1 other.
  • [WIP] Town of Kukaar (Ancient Cities Annual)

    Took a stab at creating a town in the lovely new Ancient Cities style by @C.C. Charron. It isn't a whole town, just the North Bank area that is the more prosperous part of the town. Only a smidge of the poorer South Bank area is shown.


    C.C. CharronRalfMonsenAleDEdEroflo1GlitchJuanpi
  • [WIP] The Octopus' Garden

    Ooops, I said that I would post the FCW in case anyone had recommendations for adjusting effects settings and then I forgot. Here it is.


    seycyrus
  • [WIP] The Octopus' Garden

    Okay, here are the changes I made:

    1. Added patches to the murkiness to break it up.
    2. Added more bones on the right side and a pile of plundered treasure on the left. (Still not a lot of debris, though.)
    3. Adding/increasing a Glow on the walls wasn't putting the tentacle corridors in a shadow like I wanted -- to get the shadow strong enough, it caused the contents in the sucker rooms to be too obscured. So I did add a shadow over the interior rooms and corridors after all.
    4. Changed the Glow settings on the solid rock area of the cavern, so that the edges don't look so sharp. (I will also post the FCW in case anyone wants to recommend adjusting the settings.)
    5. Moved all of the "above" rocks and weeds to a special layer that can be hidden or shown.
    6. Added an entire layer of rocks to that new layer of varying sizes (up to 5x or 6x, I believe). I used the "symbols in area" function to scatter weedy rocks around, and then filled in.
    7. Added a wall mask so that the constructed walls no longer cast a shadow on the excavated cave walls. Midway through, I realized that I could simplify my painstaking efforts by copying my constructed walls to another wall sheet above the mask, this one with no effects. The walls below the mask cast the shadows and glow; the wall above the mask has no effects, but allowed me to be a little sloppy in drawing the walls mask. (At the very end, I realized I could have simplified it even further by copying the cave walls to the Walls Mask sheet.)

    Thoughts?


    Thoughts?

    QuentenLoopysueWyvernCalibre
  • [WIP] The Octopus' Garden

    @Wyvern - I’m experimenting with adding some patches to the murkiness, and can add more debris. Yes, it was intended to be a cutaway, where we are looking at caverns entirely enclosed by the rock. The idea is that the weedy rocks cover the entire cavern but we’re only seeing the edges that aren’t cut away. The rocks were meant to cover the sharpness of the cutaway line. Would adding a shadow layer above everything help cover that it’s underground, distinguishing between the outer sea and the inner non-murky parts of the water? I will experiment.

    @Quenten - The reefs around Menina Island look great, and a small island for the Sea Elf Outpost would be wonderful. Yes, the island is small. The whole map is 1000x800 feet, and the above-water stretch of the hill along the beach is about 650 feet.

    Don Anderson Jr.