Royal Scribe
Royal Scribe
About
- Username
- Royal Scribe
- Joined
- Visits
- 9,533
- Last Active
- Roles
- Member
- Points
- 3,353
- Birthday
- February 5, 1968
- Location
- San Francisco, California
- Website
- https://legacy.drivethrurpg.com/browse/pub/31814/Royal-Scribe-Imaginarium
- Real Name
- Kevin
- Rank
- Mapmaker
- Badges
- 16
Reactions
-
[WIP] Wizard's Tower - Interior
Here are the final two above-ground floors of the main tower, though the central turret still needs to be mapped, and then the basement (and dungeons...gotta have dungeons!).
Sixth Floor
This is the wizard's personal suite. The spacious bedroom has a fireplace, a wide double windows, and a private balcony overlooking the garden. It also has direct access to a WC and bathing chamber. There are two other smaller rooms on this level, too. In the past, some wizards have used these rooms as bedrooms for their children. The current occupant's children are grown and have moved out. Their spouse uses one as an office for managing the family's personal and business accounts. The second is currently used for storage.
The spiral staircase on the north wall ends at this level. Another spiral staircase more to the center ascends from here through the seventh floor and into the turret.
Seventh Floor
The seventh floor, the final floor before reaching the turret and the roof, is reached through the central spiral staircase that continues up. This floor is where the magic happens...literally! The southeast room is the wizard's library, complete with a fireplace (with a staff displayed on top of it, numerous bookcases and scroll cases, and an ornate chest engraved with runes. The southwest room is the wizard's workshop, with another fireplace for heating water and all sorts of mysterious apparatuses and objects.
It doesn't take an 18 Intelligence or Wisdom (Perception) to notice that about half of this floor appears to be solid stone. Visitors who find the secret doors may discover two more hidden rooms. The circular room on the northeast side is a Teleportation Circle, with hidden passageways connecting it to both the central staircase as well as direct access to the wizard's library. The circular room on the northwest side is a summoning circle.
More to come!
-
Lucky Leprechaun
-
[WIP] Adnati - Birdseye Continental
-
[WIP] Adnati - Birdseye Continental
-
[WIP] Adnati - Birdseye Continental
Okay, here's the progress I've made so far.
After lots of experimentation, I ended up going with a default width of 6 for the rivers.
Then I added a grid brought in from Fractal Terrains to show the major latitude lines. This shows the equatorial line in the middle, with +/- 30 degrees latitude for the lines above and below the equator, and then +/- 60 degrees latitude for the top and bottom lines.
For context, cities like Cairo, Egypt and Austin, Texas are at the 30 degree latitude. Helsinki, Finland is at the 60 degree latitude. If anyone is interested, I once compiled an Excel spreadsheet of the longitudes and latitudes of major cities in the real world to give me some context for weather patterns and biomes for places in my campaign world.
Next, I drew in some lighter grass areas inland, leaving the darker green more to the coasts. (A little sloppy, but we still have mountains coming.) And I added snow to the equivalent of the Antarctic region, and a little bit of tundra.
After that, I added some icebergs in the polar oceans.
Then I added some contours to the oceans.
Here's the first step at creating mountains. I copied in a higher elevation contour from a Jerion-style export from FT, and then used Change Properties to change it to the Alpine terrain, placing it on the appropriate sheet and layer. Fortunately, I made a backup of my FCW file, which was good because I didn't like my first attempt and tried again with an even higher elevation. I also used the Explode "Straight to Smooth" option to smooth it out a little.
Then an even higher elevation for the Scorched Alpine.
And then copied in one very high elevation. I changed this to the Light Tundra terrain but created a TERRAIN TUNDRA LIGHT 2 sheet for it, where I could lighten it a bit. (Accidentally lightened it on the non-alpine bits on the lower left continent as well, but that gets fixed later.)
I added some snowy ridges and ripples to the alpine tundra areas, and then drew in a tight field of snow around them. These are the highest mountains in the world.
Finally (so far), I added more snow in the very north, more tundra in the northern and southern areas, a prominent desert area (my world's equivalent of the Saudi Arabian peninsula), and more of the lighter grass.
Much more to come. Still have to add lots more (non-snowy) mountain ridges and ripples, hills and uneven terrain, forests, and other natural features.






