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Royal Scribe

Royal Scribe

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Royal Scribe
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February 5, 1968
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Kevin
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  • [WIP] Marine Dungeons Lighthouse (more May Annual Stairs & Steps)

    I am still working on my ziggurat, but in the meantime I got sidetracked with another Stairs & Steps project.

    I was inspired by Ralf's Live tutorial for this month's annual, where he built stairs going up a mountainside. I wanted to do the same. I was also inspired by seeing the stairs of El Peñón de Guatapé featured in this season of The Amazing Race. I wanted to put my cliffs on an island, and there's no better setup for that than the Marine Dungeons. Plus, while I used that annual to create my Greco-Roman temple, I hadn't used it for a proper marine dungeon. And while the Stairs & Steps annual includes the individual steps from Creepy Crypts, I remembered that Marine Dungeons also has their own individual steps. So handy!

    So, stairs going up a mountain. Where are they going to? First I thought there might be a temple or monetary or standing stones at the top, but I've been gravitating to those and wanted to do something different. I thought about creating an observatory but wasn't sure how to do the telescope. Maybe a wizard's tower? But really: what's the most common sort of tower on a hill on a small island? A lighthouse!

    There are about 285 steps (including six landings) that ascend about 165 feet to the top of the hill. I made a courtyard for the lighthouse to take advantage of the beautiful walls, complete with arrow slit crenellations.

    Of course, to really take advantage of the Marine Dungeons style, I had to create ruins in the sea. There you might find a few mermaids chatting with a wise octopus. And if you look closely, there's some sunken treasure as well.

    (This has inspired me to do a few maps down the road for the realms of some sea elves.)

    Anyway, here's the lighthouse by day:


    The lighthouse at night is coming up in a follow-up comment.

    LoopysueMonsenC.C. CharronBwenGunCalibreQuentenRicko HascheJuanpiMapjunkieEukalyptusNowand 1 other.
  • [WIP] Temple of Fah (May Annual: Stairs and Steps)

    Made some tweaks, particularly to the desert in the northwest corner. I added a TERRAIN SYMBOLS sheet of cracked seaflats. Over that, I did a second TERRAIN SYMBOLS 2 sheet for the sands symbol. And then finally, a third TERRAIN SYMBOLS 3 sheet for scattered dunes.

    Also addressed the dimples in the temple by adding a layer of the gold foil for each level of the ziggurat. I probably won't add more color key "etchings in gold," but I had to add something, and now I'm all set if I do want more.

    And recommendations?

    MapjunkieLoopysueRalfRicko HascheShessarWyvernGlitchJuanpiDak
  • [WIP] Temple of Fah (May Annual: Stairs and Steps)

    I was playing with the Stairs & Steps annual, and (inspired by a recent episode of The Amazing Race, which I'm finally getting caught up on), I started to design something inspired by the steps of El Peñón de Guatapé in Colombia. I ended up gravitating to Marine Dungeons to do it in, but for my first foray into using Stairs & Steps, I wanted to start with something in the Mike Schley style.

    One of the human cultures in my campaign world is a desert culture with a religion loosely inspired by Egyptian mythology. (They also have a militaristic government where powerful noble houses sponsor warriors who fight in grand competitions every four years to accrue points used to determine the number of seats each noble house has in the ruling council. I came up with the idea 40 years ago when I first watched the Olympics on television, and the idea keeps coming back every four years.)

    Anyway, their religious temples are in the form of pyramids and ziggurats, and the latest Stairs & Steps annual gave me the impetus to create a ziggurat in the desert. This is designed in SS4 Dungeons of Schley, with bits of SS5 Cities and Schley and SS3 Mike Schley Overland thrown in.

    I am seeking aesthetic input on a few things:

    1. For the desert terrain, I chose a sandy background as the default and added a layer of a sandy texture over it. But I have also been playing with the cracked seaflats, sand symbols, and dunes symbols. Thoughts on what works?
    2. I thought maybe putting the cracked seaflats around the border of the Ziggurat and then some dunes near the borders of the map. (One of the images I'm embedding zooms on some examples.) Should I put the sand symbol through? Just on the northwestern part away from the buildings? Not at all? I always triple-guess my aesthetic choices.
    3. Inspired by the bronze inlays in Marine Dungeons, I wanted to do something similar on the top of the ziggurat. I created a crude inlay representing the sun, but then used the goldleaf texture from Sue's Parchments. Do you think that works, or should I instead use the bronze texture from Marine Dungeons?

    Here is the full map to date, with a few zoomed-in images to illustrate my questions. (Oh, I am aware of the pock-marks in the temple. I plan to put a layer of a dark gray color or maybe the goldleaf fill below each level of the ziggurat to fix that. But part of me wonders if the pock-marks actually make the ziggurat look weathered?)


    C.C. CharronQuentenLoopysueMonsenAleDGlitchJuanpiDak
  • I designed crenellation symbols

    In a recent thread, @Traveller mentioned that he is seeking to discover the best style of designing castles in order to map the many real castles of the U.K.

    I have been on a similar quest, though my quest is so that I can design fantastical castles of folklore and fairy tales, like Camelot and Sleeping Beauty's Castle, or the castles in Errol Flynn movies. Castles with many levels of battlements, parapets, towers and turrets, gardens with hedge mazes, and imposing keeps.

    One of the things that seems to come up regularly in these forums is crenellations. I was experimenting using Mike Schley's walls along the top edges of my fortresses, and that looked okay, but didn't allow for much flexibility since the symbols come in one length and the wall drawing tool doesn't show the embrasures and merlons.

    Anyway, I designed some symbols. I have 5' x 5' square ones. I have trapezoidal ones that can be placed to have arrow slits. I have corner L-shaped pieces. And I have several different rounded ones for round towers, including a tapered one to create arrow slits.

    They are all created using CC3+'s drawing tools, with fills from SS4 Dungeons of Schley. There are five different shades of every shape, using Mike Schley's Natural Stone 1 through Natural Stone 5. (This was designed in SS5 Cities of Schley, but I imported the Dungeons of Schley fills as well.) I think that approach allows them to be used in the Atlas. @Monsen, can you confirm?

    (I used the Stone Paving Grey for the structures, but tried one tower with Stone Paving Brown to see how it would look. The intention was to try to create the look of

    They are all designed for a five-foot wide crenellation -- basically, you'd draw a line or circle with a 5-foot width for the base of the crenellation and then place the merlons on top. I've tried it both placing them by hand and also using SYMBOLS ALONG, and both approaches work reasonably well.

    I am not an artist, and I'm sure others here could do much better ones, but I think it gets the job done. I'm happy to share if anyone would like to use them.

    Here is the FSC file and also an FCW example:



    And here are some images so you can see how they look. (I put a Bevel effect on the merlons, which is showing some odd effects because the colors with the base are close, even though I used a darker shade of the Natural Stone for the base.)

    Here's a close-up of the trapezoid merlons along the edge of a straight building.

    And here's one using the trapezoidal merlons for the lower level and then the square ones for the higher level. It also shows the corner pieces.

    Here are two different round towers. The one on the left has normal merlons, and the one on the right has tapered ones for arrow slits. (I need to fix the Wall Shadow effects -- the base of the tower should not be casting a shadow farther out than the crenellation on top of the tower!)

    Here's a quick "proof of concept" of a multi-level castle with different crenellation styles, plus some domes from City Domes for turrets.

    And one last tower using the brown paving fill. This one uses a wider merlon using the SYMBOLS ALONG tool, but I don't think it's quite lining up correctly.

    Feedback welcome, and feel free to use the FSC if you like them.

    LoopysueCalibreroflo1QuentenTravellerGlitchMaidhc O CasainWyvernC.C. CharronMapjunkieand 1 other.
  • Live Mapping: Stairs and Steps

    OMG, I discovered that if you set three steps across with the center one (moved to front) in varicolor, you can create a carpet runner down the center of your staircase. My grand ballrooms will have the grandest of grand staircases!

    I promise not to spam this thread with more discoveries, and will wait until Ralf has a chance to do the Live, but I just couldn't hold back with this one.

    QuentenLoopysue