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Royal Scribe

Royal Scribe

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Royal Scribe
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Birthday
February 5, 1968
Location
San Francisco, California
Real Name
Kevin
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Mapmaker
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  • [WIP] The Octopus' Garden

    @Wyvern - I’m experimenting with adding some patches to the murkiness, and can add more debris. Yes, it was intended to be a cutaway, where we are looking at caverns entirely enclosed by the rock. The idea is that the weedy rocks cover the entire cavern but we’re only seeing the edges that aren’t cut away. The rocks were meant to cover the sharpness of the cutaway line. Would adding a shadow layer above everything help cover that it’s underground, distinguishing between the outer sea and the inner non-murky parts of the water? I will experiment.

    @Quenten - The reefs around Menina Island look great, and a small island for the Sea Elf Outpost would be wonderful. Yes, the island is small. The whole map is 1000x800 feet, and the above-water stretch of the hill along the beach is about 650 feet.

    Don Anderson Jr.
  • [WIP] The Octopus' Garden

    Thank you! I definitely plan to submit this one to the Atlas. Nothing would please me more than to get a message from a stranger saying they used it in their campaign, and all of the antics that ensued.

    Here's what I've done with adding murkiness to the heart of the Sea Hag's lair, and softening the cliff edges with weeds and rocks and weedy rocks. Oh, and a pile of bones and other debris.


    QuentenLoopysue
  • [WIP] The Octopus' Garden

    I'd like to be

    Under the sea...


    Here is the second of the three Marine Dungeons I've planned. The first was the Sea Elves Outpost, and the third will be a full-scale, multi-story underwater fortress (though it may take me a bit to get to it, as I'm letting myself get sidetracked).

    My goal with this one was to go for speed. I wanted to see if I could create a nice dungeon in a reasonably quick amount of time. Like, imagine it's a Friday evening and I have to whip something together for my players who will be coming over Saturday morning.

    I have a collection of public domain images produced by the Society for Creative Anachronism for use as heraldry symbols, and I used one of an octopus to use as a tracing guide. All told, it took me about four hours, I think, to do the first draft. I then went back to rip out the gardens that require sunlight (per the conversation in the Sea Elves Outpost thread) and replace with things that wouldn't require sunlight.

    This one is called The Octopus' Garden. It's unknown who first excavated this realm beneath a marine mountain, carving it out in the shape of an octopus, but it has now become the lair of a Sea Hag.

    Here it is unlabeled:

    Here it is with labels:

    The octopus' eight arms serve as wings in the lair (or maybe we should say tentacles instead of wings), with the suckers becoming small rooms in the lair. The southernmost tentacles open to the sea, becoming entrances to the lair, while the other six are fully enclosed. The chambers in tentacles 1, 2, 3, and 4 are used to produce food for the lair's residents.

    As you enter -- if you can get past the sharks that the Sea Hag has enchanted to guard her entrance -- you'll see that the chambers closest to the entrance get just enough sunlight (improbably) to grow vegetation. The other chambers grow things that don't need sunlight, particularly marine mushrooms. (True story: freshwater aquatic mushrooms were discovered about 15 years ago. They're only found in a single mile-long stretch of the Rogue River in Oregon, in a spot where my family has a cabin that has been in the family for generations. But in my fantasy realm, saltwater mushrooms are abundant.)

    Other chambers are used to raise shellfish, sea urchins, and anemones, who are all fed with vegetation harvested from the kelp forest outside of the lair on the northeastern side.

    The chambers in tentacles 5 and 6 are all prison cells. If you look closely, you'll see a double set of gates in the entrances to those chambers. They all have hammocks for the prisoners to sleep in, but they are also all equipped with shackles bolted to the lair's walls for situations where a prisoner may need extra restraints. If you look closely, you'll see that two of the cells have humanoid creatures (probably sea elves) shackled to the walls. Another has a humanoid skeleton, while a fourth has the skeletal remains of some other creature. A fifth has an imprisoned mermaid, and the others in this closeup are unoccupied.

    The chambers in tentacles 7 and 8 are are bedchambers, each equipped with a hammock and one or more chests so the resident's valuables don't go floating away.

    The "head" of the octopus is a Great Hall, where the Sea Hag holds court. Today she has chosen to take the form of a giant octopus.

    The two spots labeled #10, where the octopus' eyes would be, are extraplanar portals. Some say that one goes to a dangerous swamp in the Feywild while the other goes to an even more dangerous fen in the Shadowfell. Others say they go to the Elemental Plane of Water, or to soggy planes of the Abyss.

    Why would our adventurers go there? Perhaps they are trying to rescue the mermaid, or the other NPCs. Perhaps they need to use the portals to get to the next stop of their missions. Perhaps they need to negotiate with the Sea Hag for help with something. (Maybe one wants to trade her voice for a love potion -- no, not that.) Maybe the Sea Hag has a magical artifact that they need to complete their quest....

    C.C. CharronQuentenMapjunkieAleDLoopysueseycyrusMonsenCalibreWyvernLorelei
  • [WIP] Sea Elves Outpost

    Very cool! I don't know much about hydrothermal vents, but I suspect they normally appear on a much larger scale than mine, like you have them. But in a land of fantasy, rules are meant to be broken.

    Thank you, everyone, for your help. This map exceeded my hopes and dreams.

    Don Anderson Jr.
  • [WIP] Sea Elves Outpost

    Oh! There is a chimney symbol in the Marine Dungeons symbols. I had to Google “ocean chimney” to figure out what it was — took me to a Wikipedia article on hydrothermal vents. ๐Ÿค” Good idea.

    Of course, I did put sea grass around the edges of the cave corridors. I could take it out, but maybe it would be easier to say that the sea elves have a magical source of solar light for at least part of the day.

    Don Anderson Jr.