Avatar

Royal Scribe

Royal Scribe

About

Username
Royal Scribe
Joined
Visits
3,594
Last Active
Roles
Member
Points
1,272
Birthday
February 5, 1968
Location
San Francisco, California
Real Name
Kevin
Rank
Mapmaker
Badges
11

Latest Images

  • [WIP] Town of Kukaar (Ancient Cities Annual)

    Slight tweak. Something was bothering me with some of the houses southwest of the circular part of the canals. Upon inspection, I discovered that those houses built with the Random Streets tool ended up on the BUILDINGS HIGHER sheet. I removed them entirely and replaced them with the house symbols on the appropriate BUILDINGS sheet. Let me know if you see anything else that looks off.


    QuentenLoopysueRicko HascheC.C. CharronJuanpi
  • [WIP] Town of Kukaar (Ancient Cities Annual)

    Oops, I forgot to add a compass and scale.


    LoopysueC.C. CharronseycyrusMapjunkieMonsenGeorgeCalibreAleDRicko HascheGlitchand 1 other.
  • [WIP] Town of Kukaar (Ancient Cities Annual)

    Took a stab at creating a town in the lovely new Ancient Cities style by @C.C. Charron. It isn't a whole town, just the North Bank area that is the more prosperous part of the town. Only a smidge of the poorer South Bank area is shown.


    C.C. CharronRalfMonsenAleDEdEroflo1GlitchJuanpi
  • [WIP] The Octopus' Garden

    Ooops, I said that I would post the FCW in case anyone had recommendations for adjusting effects settings and then I forgot. Here it is.


    seycyrus
  • [WIP] The Octopus' Garden

    Okay, here are the changes I made:

    1. Added patches to the murkiness to break it up.
    2. Added more bones on the right side and a pile of plundered treasure on the left. (Still not a lot of debris, though.)
    3. Adding/increasing a Glow on the walls wasn't putting the tentacle corridors in a shadow like I wanted -- to get the shadow strong enough, it caused the contents in the sucker rooms to be too obscured. So I did add a shadow over the interior rooms and corridors after all.
    4. Changed the Glow settings on the solid rock area of the cavern, so that the edges don't look so sharp. (I will also post the FCW in case anyone wants to recommend adjusting the settings.)
    5. Moved all of the "above" rocks and weeds to a special layer that can be hidden or shown.
    6. Added an entire layer of rocks to that new layer of varying sizes (up to 5x or 6x, I believe). I used the "symbols in area" function to scatter weedy rocks around, and then filled in.
    7. Added a wall mask so that the constructed walls no longer cast a shadow on the excavated cave walls. Midway through, I realized that I could simplify my painstaking efforts by copying my constructed walls to another wall sheet above the mask, this one with no effects. The walls below the mask cast the shadows and glow; the wall above the mask has no effects, but allowed me to be a little sloppy in drawing the walls mask. (At the very end, I realized I could have simplified it even further by copying the cave walls to the Walls Mask sheet.)

    Thoughts?


    Thoughts?

    QuentenLoopysueWyvern