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pvernon

pvernon

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pvernon
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  • Peter's new Gallery posts

    I posted some new maps, this time Cosmographer. The maps are some of the maps for a Traveller adventure called "Deep Shadows" (which I did not write). The original was written with ascii art. Also the adventure is posted in few places on the internet.

    Loopysue
  • Peter's new Gallery posts

    All,

    I have added some new maps to my gallery.

    The Wine Merchant, originally published in Source Maps: Cities!

    Sagon (Stalag Luft III) regional map, I posted this one last year some time.

    A collection of tenements / apartments, and rooming houses. Never posted before.

    The Pullman Apartment is special because my sister owned the righthand third floor apartment after it was restored and the units were sold as condominiums.

    [Deleted User]MonsenLoopysueWyvern
  • WIP Commission, Ancient Tombs

    Two ways I can think of;

    1) trace the contours and just use them as is. Very map like, and may not be what the client had in mind.

    2) use the traced contours and more shades of grey to build the gradations. So where you have 3 polygons now ( including the Island base), you would have 6 polygons and 6 shades of grey. I think using the same effects, but some tweaking may be necessary.

    jmabbottDaishoChikara
  • Pseudo-Architectural Shenaningans (WIP)

    Monson, Thank you, I did not know that, I have been procrastinating on building symbol files from them.

    Lillhans
  • Pseudo-Architectural Shenaningans (WIP)

    Check out https://cad-blocks.net

    They have collections of CAD blocks for free.

    [Deleted User]TravellerMonsenJimPLillhans