Quenten
Quenten
About
- Username
- Quenten
- Joined
- Visits
- 7,218
- Last Active
- Roles
- Member
- Points
- 2,875
- Birthday
- November 29, 1950
- Location
- Australia
- Real Name
- Quenten Walker
- Rank
- Mapmaker
- Badges
- 16
Reactions
- 
        Weldarmon-Gyaflaggio regionThis stream will be dedicated to this region only. I am still undecided whether to use Schley Symbols for the structures, or more generic ones, as shown here. Opinions very welcome, and in fact necessary. In places I have used both, with one or other to be removed once you all help me make my decision. Here are a few areas already mapped out fairly completely, with the last the least complete to date. This is THE core area, with many adventure sites already mapped and keyed in with both map and text links. This is the whole of Gyaflaggio - not complete in the western area of the map. These are small nations to the north of Gyaflaggio This is Western Bolasov - the least complete so far, and no use of Schley structure symbols. Comments on that please. 
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        Myirandios Regions mapped in detail.I have decided to not continue with my other worlds, but go back to my original Myirandios world, which has so much lore already. This is what I hope to publish as an RPG supplement next year. There will initially be three main regions - two are outlined in red, the other is Logrid and Evain to the south. I will be using some of the ideas and maps and races I designed for the other worlds, so as not to waste stuff, and also because they are all designed with Myirandios at the back of my mind anyway. So here are the two Regional maps. The bigger one on the lower left is cut into two. Each grid is 1600 km x 1600 km (approx 1000 x 1000 miles). I have supplied the altitude and climate maps. These are the two regions, at their very beginning. The Hardin region first, inspired by Harnworld. This is the larger region, divided into two halves. As you can see, I have already done a lot of work on these already. The Weldarmon-Gyaflaggio region, which contains the core playing area: As you can see, it uses primarily symbols from Mike Schley. I will work on this under a different discussion thread. The second area - Deithardt-Kolsven region - to the east of this, uses both symbols and also bevel-lighted contours for the mountains, instead of Mountain symbols. I would be interested in your thoughts on this. I will eventually decide on one style for all the maps, of course. But input will be very helpful. Here is an inset showing the bevel way of doing the mountains, combined with symbols for other things. I do need to finesse this more, I do realize. Still not sure which way is best. 
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        Annual Issue 15 - Heraldry SymbolsWe probably need an annual updating this, with non vector symbols, and also more in the way of stuff on top and bottom of shield. 
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        Community Atlas: Gruvrå's Mine, Serkbergen, Peredur
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        Community Atlas - Forlorn archipelago - The Bleakness, 2 villages and 2 keeps
 
                             
                            


 
         
         
         
         
        


 
         
         
         
         
         
         
        



