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Quenten

Quenten

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Username
Quenten
Joined
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Member
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2,246
Birthday
November 29, 1950
Location
Australia
Real Name
Quenten Walker
Rank
Mapmaker
Badges
15

Latest Images

  • Myirandios Regions mapped in detail.

    I have decided to not continue with my other worlds, but go back to my original Myirandios world, which has so much lore already. This is what I hope to publish as an RPG supplement next year.

    There will initially be three main regions - two are outlined in red, the other is Logrid and Evain to the south.

    I will be using some of the ideas and maps and races I designed for the other worlds, so as not to waste stuff, and also because they are all designed with Myirandios at the back of my mind anyway.

    So here are the two Regional maps. The bigger one on the lower left is cut into two. Each grid is 1600 km x 1600 km (approx 1000 x 1000 miles).

    I have supplied the altitude and climate maps.

    These are the two regions, at their very beginning.

    The Hardin region first, inspired by Harnworld.

    This is the larger region, divided into two halves.

    As you can see, I have already done a lot of work on these already.

    The Weldarmon-Gyaflaggio region, which contains the core playing area:

    As you can see, it uses primarily symbols from Mike Schley.

    I will work on this under a different discussion thread.

    The second area - Deithardt-Kolsven region - to the east of this, uses both symbols and also bevel-lighted contours for the mountains, instead of Mountain symbols. I would be interested in your thoughts on this. I will eventually decide on one style for all the maps, of course. But input will be very helpful.

    Here is an inset showing the bevel way of doing the mountains, combined with symbols for other things.

    I do need to finesse this more, I do realize.

    Still not sure which way is best.

    whit2468JimPCalibre
  • Annual Issue 15 - Heraldry Symbols

    We probably need an annual updating this, with non vector symbols, and also more in the way of stuff on top and bottom of shield.

    @Ralf

    Glitch
  • Community Atlas: Gruvrå's Mine, Serkbergen, Peredur

    No, that is OK. I shouldn't have used the word fatties, sorry. Just wanted to let people know that by changing the x and y axis independently, you can get useful distortions - from severely anorexic, to morbidly obese (all medical terms).

    Royal ScribejmabbottJimP
  • Community Atlas - Forlorn archipelago - The Bleakness, 2 villages and 2 keeps

    Hope all will turn out well, Jim, thinking of you.

    JimP
  • MY MUNDI IS READY!

    I love the way you combined outside and inside.

    Ricko Hasche