Quenten
Quenten
About
- Username
- Quenten
- Joined
- Visits
- 4,710
- Last Active
- Roles
- Member
- Points
- 2,246
- Birthday
- November 29, 1950
- Location
- Australia
- Real Name
- Quenten Walker
- Rank
- Mapmaker
- Badges
- 15
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Myirandios Regions mapped in detail.
I have decided to not continue with my other worlds, but go back to my original Myirandios world, which has so much lore already. This is what I hope to publish as an RPG supplement next year.
There will initially be three main regions - two are outlined in red, the other is Logrid and Evain to the south.
I will be using some of the ideas and maps and races I designed for the other worlds, so as not to waste stuff, and also because they are all designed with Myirandios at the back of my mind anyway.
So here are the two Regional maps. The bigger one on the lower left is cut into two. Each grid is 1600 km x 1600 km (approx 1000 x 1000 miles).
I have supplied the altitude and climate maps.
These are the two regions, at their very beginning.
The Hardin region first, inspired by Harnworld.
This is the larger region, divided into two halves.
As you can see, I have already done a lot of work on these already.
The Weldarmon-Gyaflaggio region, which contains the core playing area:
As you can see, it uses primarily symbols from Mike Schley.
I will work on this under a different discussion thread.
The second area - Deithardt-Kolsven region - to the east of this, uses both symbols and also bevel-lighted contours for the mountains, instead of Mountain symbols. I would be interested in your thoughts on this. I will eventually decide on one style for all the maps, of course. But input will be very helpful.
Here is an inset showing the bevel way of doing the mountains, combined with symbols for other things.
I do need to finesse this more, I do realize.
Still not sure which way is best.
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FT3 to CC3+ as per recent Live Mapping Tutorial
I was really impressed with this video, as it has made things a lot easier for me to translate FT3 world to s CC3+ style I like. Thanks Ralf.
In my example below, I have decided to translate a FT3 section to a Pete Fenlon Style (revisited), but I have also used the rivers that were created in the FT3 map.
Here is the FT3 map:
Here is the translation to Pete Fenlon, and it was SO easy. Again, thanks Ralf.
Obviously not completed.
Here is an insert.
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Very Minor Interface Tweaks
First: When choosing Shaded Polygon by Edge in the Polygon drop down menu, it is a bit annoying to then have to type in editshading (if you even remember the command) in the command line - could editshading also be part of the dropdown menu?
Second: When choosing fractal polygon or polygon line, can a drop down menu option (ie right click) be added to edit the fractalise inputs.
Third: Could drop down menu (right click) on the erase button be added to just erase the top entity of the selection. Sometimes there are unintended duplicates. While I can deal with these by first clicking the top visual edit button, then Del then P, it would be so much quicker if I could just delete the top entity of the selection where I have had accidentally created multiple copies.
Finally, can the List command produce an output with about double the font size, and also perhaps a bigger window as well.
These are the most common procedures I use that would help a lot if put as drop down menus.
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Torstan Holy Head Sewers
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Mars Ultor
I also did a temple in the Community Atlas, if interested. With and without roof.
atlas.cdn.monsen.cc/atlas/artemisia/hi/typical temple.png