Quenten
Quenten
About
- Username
- Quenten
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- November 29, 1950
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- Quenten Walker
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Community Atlas - Irisian City States - Tiresia City State
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Community Atlas - Irisian City States - Tiresia City State
I have decided to map all the islands in the irisian City map style while I am waiting to get my new computer back from the repairers under warranty. Since I have to send it to the manufacturers - overseas - it will only take 6 weeks - outrageous!!
Anyway, here is the first - the biggest of the remaining islands, Tiresia City State, which has hegemony over the whole island. It is mainly agricultural and fishing, and is the least wealthy of the City States. It is also the closest to the hostile Kingdom of Helmonte.
I am using the same style as I did for Helmonte - Herwin Wielink, not my favourite style by a long shot.
This is the beginning of the map - interesting features to be added later.
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Watabou City REVISED (annual 157)
The final step is adding all the extra bits and pieces - forests and trees, wetlands, roads and squares and city backgrounds, hills and contours, maybe extra buildings, buildings and towers on top of one another, even a gatehouse to replace the open walls in some places. And text and scale and compass, of course.
Here it is, partly completed.
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Watabou City REVISED (annual 157)
I have now converted all the IMPORT into the appropriate sheets using the Change Like Draw Tool Command only.
Remember to set the correct Sheet and Layer for each Change like Draw Tool command.
eg Rivers and Seas (Lakes): Sheet WATER/RIVERS, Layer Water/Rivers
Roads and Squares: Sheet ROADS or ROADS PAVED, Layer Roads. Note that Square Paved cannot be used in Change Like Draw Tools since it has a macro attached. I may change this later if I can find a paving that doesn't need alignment.
Parks: Sheet PARKS, Layer Vegetation.
Docks: Sheet DOCKS, Layer Docks
Walls: Sheet WALLS, Layer Walls (Note: I have done away with the City Wall Layer). I am still not happy with the crens for the walls - now they hardly show. I will fix that.
Towers: Sheet TOWERS, Layer Walls. No longer need to draw these without the Change Like Draw Tools command. And it means no guessing as to the size required.
Bridges: Sheet BRIDGES, Layer Bridges
Fields: Sheet FIELDS, Layer Vegetation. The furrows align to how the generator drew the fields. So often, not a very intuitive direction. However, if you want to use the tool directly to draw fields, the tool does align the furrows (which are Hatch symbols) correctly. In the picture below, I have done this with the bottom right hand field.
Buildings: Sheet SYMBOLS BUILDINGS, Layer Buildings, or any of the Building layers you wish to use, eg Bldng (House 1)
I generally advise doing the Buildings last, as you can then Hide all sheets except Import and Symbols Buildings (with the latter being the selected one). This will then show only the buildings you need to convert.
I have also added buildings on top of the Palace, and smaller towers on the towers around the Palace.
Comments and suggestions really welcome.
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Watabou City REVISED (annual 157)
The example map I will be using for the upcoming revision annual for this style will be based on this city, which I have been asked to do.
I will aim to use all the drawing tools.
I will also go step by step through the process, so you can all comment (and correct) as I go.
And for fun, here is a picture from the JSON export, to show a 3D version. Who knows, perhaps one day, we can work out a method to export the 3D versions to CC3+!!!