Avatar

Frosty

Frosty

About

Username
Frosty
Joined
Visits
160
Last Active
Roles
Member
Points
149
Rank
Surveyor
Badges
2

Latest Images

  • Jim Pierce 1947 - 2024

    RIP Jim you helped me any numbers of times over the last few years and I am sure the world is a less wonderful place without you.

    Loopysue
  • Creating Hollow Tree Dungeon Style

    My first attempt at well a start of a Feywild Overland map. I will probably go back and start from scratch but wanted to just start throwing paint on the wall so to speak. Ideally it would have been multi colored trees instead of patches.

    Royal Scribe
  • Gobi Desert Map

    Something that allowed me to create something like this would work.


    Royal ScribeScottARicko
  • Gobi Desert Map

    The Scale is sort of in between which is why I question..But i think I am going to use it like an investigative battle map and let the players wander around it so thinking dungeon scale. As far as style I was thinking less abstract more immersion aka realistic. Honestly slopes are no that important though there are things on the other side of a hill that will not be visible until you climb to the top but i can deal with that using layers or VTT dynamic lighting. I was hoping to use something to indicate elevation other than a hill symbol..though I guess some really large hill symbols might work.

    This is why I mentioned it was the Gobi Desert so a combination of sand rock and some brush. If I am not mistaken.. Below one of many images I found of the Gobi.. very sandy though there are some brush areas. This is suppose to be a fictional area caleld the singing hills so I am thinking the first image is closer to what this should look like..


    Royal Scribe
  • Mars Ultor

    The redone map has gone over rather well. The Columns using dynamic lighting look fantastic and give the place a lit but of an eerie feel to it which was perfect. Photos here I used for atmosphere and to describe the ruins on the service at Mars Ultor. I used the modified map for below ground ruins..in what I claimed was an older version of the temple that sunk in early 300 AD.

    Here is a small outside area of the map with dynamic lighting in affect. I think it gives a decent impression of what the players could see. Keep in mind what looks like a shadow here was an area they could not see at all.. so something could always be lurking behind a pillar.


    LoopysueRoyal ScribeQuentenJimPRicko