
Frosty
Frosty
About
- Username
- Frosty
- Joined
- Visits
- 160
- Last Active
- Roles
- Member
- Points
- 149
- Rank
- Surveyor
- Badges
- 2
Reactions
-
Jim Pierce 1947 - 2024
-
Creating Hollow Tree Dungeon Style
-
Gobi Desert Map
-
Gobi Desert Map
The Scale is sort of in between which is why I question..But i think I am going to use it like an investigative battle map and let the players wander around it so thinking dungeon scale. As far as style I was thinking less abstract more immersion aka realistic. Honestly slopes are no that important though there are things on the other side of a hill that will not be visible until you climb to the top but i can deal with that using layers or VTT dynamic lighting. I was hoping to use something to indicate elevation other than a hill symbol..though I guess some really large hill symbols might work.
This is why I mentioned it was the Gobi Desert so a combination of sand rock and some brush. If I am not mistaken.. Below one of many images I found of the Gobi.. very sandy though there are some brush areas. This is suppose to be a fictional area caleld the singing hills so I am thinking the first image is closer to what this should look like..
-
Mars Ultor
The redone map has gone over rather well. The Columns using dynamic lighting look fantastic and give the place a lit but of an eerie feel to it which was perfect. Photos here I used for atmosphere and to describe the ruins on the service at Mars Ultor. I used the modified map for below ground ruins..in what I claimed was an older version of the temple that sunk in early 300 AD.
Here is a small outside area of the map with dynamic lighting in affect. I think it gives a decent impression of what the players could see. Keep in mind what looks like a shadow here was an area they could not see at all.. so something could always be lurking behind a pillar.