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Kertis Henderson

Kertis Henderson

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Username
Kertis Henderson
Joined
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Birthday
February 16, 1978
Location
NC, USA
Website
https://playbyweb.com
Real Name
Kertis Henderson
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Latest Images

  • XP - Solar Legends Map Generator

    I present a map generator for my own RPG: Solar Legends


    The game uses a solar system map that is updated as the campaign goes on. On one day, the distance between Earth and Mars might be a quick trip, but the next month it could be a long journey. This XP add-on calculates the orbits and draws them out. You can zoom in/out, pick specific planets, and scale everything.


    I have the code at:


    My next effort will be to package it so that you don't need Visual Studio to run it. I'll probably ask for advice soon. Thanks everybody!

    Royal ScribeMonsenroflo1BwenGunWyvernseycyrusJuanpi
  • Show me your science fiction maps!

    I have been working on an XP command to generate a system map for my conversion of Buck Rogers XXVc to D20. It's coming along, but it's not complete. The game relies on dates so that distances between bodies changes, and thus so do trade and politics. I'll share this once it's finished.

    I know you weren't asking for surface maps, but I do have a remake of a spaceport from that game. (I just noticed a few mistakes, so sharing this might be a good thing.)


    LoopysueRoyal ScribeMonsenRicko HascheWyvernroflo1
  • Post-processing Map to Age It

    I've been working on this off and on for a few days. I appreciate all the help and input.

    I experimented with matrices, and I think a scaled unity matrix (contrast) and adding brightness is exactly what I needed.

    The multiply blend mode gives the texture underneath. This is a success.

    Now to actually finish the text. That's another story...

    Thanks again.

    LoopysueJimProflo1
  • Post-processing Map to Age It

    OK, done. Here's a screenshot.

    It looks similar, but a little darker. I'm going back and forth between thinking that lighter text glow is better, and then thinking that the darker glow looks more "realistic." I then tried disabling the RGB Matrix, and this makes it look even darker but with more contrast.

    I actually like this! Do you know of a way to decrease contrast so that it looks a little faded and not just sepia?

    Thanks for the ideas! I appreciate the help.

    LoopysueJulianDracosroflo1JimP