EukalyptusNow
EukalyptusNow
About
- Username
- EukalyptusNow
- Joined
- Visits
- 660
- Last Active
- Roles
- Member
- Points
- 1,241
- Location
- Germany
- Rank
- Surveyor
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Gioiella, a small Serpentine City map
Had a rather productive Easter Monday:
Added the shipyards and another residential island.
The close proximity to the "important small pact island" (no. 14) gave me the idea for another storyline, and so I've also added a bit of an open air dungeon (no. 13).
Played around with the global map effects switch a bit (Thanks again Monsen), but still on the fence whether I should include the overlays in the Source map.
Then I added the Buttons, Parchment background and cartouches. Enough work for today. The only thing i might still add is some Island / large channel names. I'm a bit tempted to ask my players if they have some time this evening...
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Gioiella, a small Serpentine City map
My current work in progress:
This is basically going to be a fantasy version of Venice, hugely affected by pacts with faery lords / fey in general.
Thanks a lot to the creators of this style. It's very easy to use and I have not faced any issues apart from one very minor case of transparency acne.
I'm currently planning to add more piers and boats. I might also add another island with shipbuilding facilities (even with magic, it's pretty hard to operate a maritime city without your own boats...).
Also trying out different layout options: Might use a different banner colour, but moving the city to the right looks good - leaves more room for Explanations and annotations on the left side.
I've also created a draft "fey activity heat map" to keep track of my thoughts in that regard.
What do you think about it so far?
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A few quick maps for for playing in a Hunan-Inspired fantasy province
Here are a few maps I created for our RPG campaign in a China-inspired kingdom.
The area we played in was inspired by the sandstone pillars and mountains meet forests - landscape of the Wulinguan area.
I created them in relatively short time - which means that they lack a little polish. But having to find the right "style for the job" quickly got me into using some styles and effects I had previously ignored.
First: "The foggy forest", a map of the general area the group was travelling through. I used the CA106 "Ancient Rnealms" style, with a few symbols from Mike Schley's overland style.
Then "Strong Hedge", the village in the center of the map. It uses a briar hedge as the first line of defense against the wild animals / roaming monsters. My group actually chose to follow the small dotted path trough the forest, never setting foot near the village... but it's good to have a village map ready, just in case. ;)
This map was created using a mix of standard bitmap city map style and annual content.
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Eukalyptus Now's introduction
Greeting, dear fellow mappers.
After mapping around for a about a year (and already gaining lots of useful tips and hints from here) I've finally decided to also join the forum.
Starting out I had mostly used Dungeons and Cities of Schley to create battle- and city maps for classic medieval pen & paper RPG sessions, but recently I've tried out several other styles (and style mixes).
I'm currently working on a faery influenced Venice-like city using the serpentine cities style and several China-inspired battle-regional and city maps for one of our ongoing pen and paper campaigns.
Glad to be here. Will probably start posting maps and questions soon. 🙂
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Quo Vadis Monthly Symbols?
Hello dear fellow mappers.
I would love some bonus content for dungeon maps / floorplans, especially SS4.
It's a beautiful style, but the rather unique look sometimes makes it difficult to substitute other assets if I really, really need a symbol that's not in the catalogue.
Monsen's suggestions are already pretty good.
I would add:
- The Necromancer's room
- 1001 nights
- The Far East
- The Jungle
- Various creature packs
I would also welcome Japanese / Chinese / Indonesian add-ons for the Mike Schley Overland style or additional Content for Cities of Schley.