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EukalyptusNow

EukalyptusNow

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EukalyptusNow
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Germany
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  • Dark Water Monastery - Style mix village scale map

    Finished this just in time - our RPG sesssion starts in 45 minutes.


    Started out with the Marine Dungeons Style, because of the water caverns beneath the temple.

    But then I used mostly City styles (Asian Town/Japanese Temple, Darklands, City Cliffs).

    I've started drawing the walls of the buildings, to be able to show indoor scenes while hiding the roofs, but for today's session, this will have to do. Might finish/further embellish this map later, since I really like it.

    Starting to enjoy village scale map - and mixing dungeon scale with city scale elements.

    Let me know what you think.

    Update: Started the interiors:


    [Deleted User]JimPMonsenLoopysueroflo1WyvernWazzebuRicko HascheQuentenAleD
  • Tang Shen - The Spider City

    Very good point, @jmabbott

    Labelling things according to categories/ importance instead of map placement might seem like a good idea... until you search the Inn labelled No. 17 on a huge map and eventually find it - right between numbers 4 and 32. ;-)

    I remember grumbling about this myself as a user, so thanks a lot and here's the updated version.


    MonsenLoopysue[Deleted User]Wyvern
  • First Ferraris Style Map

    That's a fine map.

    What don't you like about the swampy area? It looks like it might look better in a larger image, but fine at this size, too...

    JulianDracos
  • Duskwood Manor - A Village Scale Mood Piece

    Thanks a lot, Sue. Did not think I could add these effects to the cliffs.

    Added a slightly darker hue and edge fade, which also reduced the "floatiness" of the cliffs.

    Also added a floor for the buildings with holes in their roofs and a additional bits of "rocky fade zone". Like it better now.

    LoopysueWyvernJulianDracos
  • Duskwood Manor - A Village Scale Mood Piece

    I'm currently experimenting with cliffs and height differences and also felt like creating a fantasy-horror encounter map.

    I've used the annual Darklands Cities style as base, with Annual City Cliffs and some symbols and a texture from Dungeons of Schley.

    Think that the upper cliff edge crack "halos" come out too bright. I might try to create more stone ground around them. Not too happy with the results of my attempts in the Southeast corner of the lower plateau yet.

    What do you think?

    MonsenJulianDracosLoopysueJimP[Deleted User]