EukalyptusNow
EukalyptusNow
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Al Shammar - Cities of Schley fortified oasis
Here's the final update:
Added the following description text and submitted to @Monsen for The Atlas via email:
Dekunu Oasis
This fortified oasis provides water and shelter to caravans between Zanesh and the coast.
The caravanserai on the eastern plateau has been expanded to a fortified outpost. It now includes a temple to the Sun Goddess, several traders and craftsmen, as well as tents for visiting desert shamans who still consider the oasis a holy place.
The former slave gnomes living on the western plateau have created their own enclave after having attained freedom.
In addition to regular shops and traders, the enclave includes its own well, an inn, a skilled healer, a potions and talisman shop and a temple to the gnomes' „god family“.
The gnome enclave is even more fortified than the eastern side, with quick release rope bridges connecting the buildings and „non visitor rooms“ having a very low ceiling, giving the gnomes an advantage in defending them.
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WIP - The Pink Lantern Quarter - A Kowloon Walled City Style Asian town map
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WIP - The Pink Lantern Quarter - A Kowloon Walled City Style Asian town map
@JulianDracos That can be done by changing house settings: Be sure to save the settings under a different name, so you don't accidentally change core style house settings.
This example shows the "Green Theater" style from my last post. For the Red Opera I used a woodgrain texture from Character Artist.
Think I've still just scratched the surface of how houses can be customized, but it's a start. Have fun. :)
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WIP - The Pink Lantern Quarter - A Kowloon Walled City Style Asian town map
Hello again.
The boat bridge thing is coming from the official background of the city. This background also says the city is ruled by a council of merchants and other rich people, interpreting ancient law texts to best suit their interests.
So my explanation for it is the following:
The map just shows the entertainment quarter of a large metropolis.
Some time ago, the emperor created a law stating that no bridges were to connect the "entertainment quarter" to the rest of the city (maybe to keep the "upstanding" citizens apart from the "riff raff", maybe to increase the boatman's guild's revenues, who knows...).
The groups running the entertainment district want more customers, so they look at the laws and come to the conclusion that a boat bridge is not a bridge, as long as there's one or two small gaps between the boats. Voila, boat bridges! :)
There's no strong current going through this canal, and the middle boats can be quickly untied to make way, if someone important urgently needs to pass.
@JulianDracos : Thanks Used Cities of Schley boats and the most simple straw hut roof symbols. The Purple and red are current placeholders to mark the brightly coloured end ships of the bridges. Might adjust the colours later.
@DaltonSpence Want the docks to be at ground level, but put the above the ground sheets. I've eliminated the "docks casting shadows on streets"-effect in the parts where it most shows.
Agree about the coastline. Reckon there will be hardly any "natural" coast left when I'm done.
After looking at pictures of the canals in Bangkok, I've also introduced stairs leading into the water in some areas.
I've also added some annotations so I don't forget what locations I came up with. Will show details tomorrow - my group now actually wants to play in there.
Update: Here's a couple of quick detail shots:
Revised west side pier: Note the stairs and "lower" piers.
Night market at the North side of the island: Still on the fence whether I should use Cities of Schley market Stalls instead.
Center of the island - starting to come together:
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Community Atlas Project - Download information - Contributions Welcome
Dekunu Oasis is fine. Makes it easier to associate with the parent map.
Had actually googled "Shammar" and seen that it was not really a word. I'm ok with inventing words - just don't want to give my map a name that might have a real word meaning I don't like. There was an... um "not safe for work" connection to a Japanese term I used once... 🤗.