Avatar

EukalyptusNow

EukalyptusNow

About

Username
EukalyptusNow
Joined
Visits
660
Last Active
Roles
Member
Points
1,241
Location
Germany
Rank
Surveyor
Badges
8

Latest Images

  • The Harvest Moon Motel - a floorplan attempt

    @JulianDracos Kind of both: There are drawing tools and a sheet for road lines (with a slight edge fade effect).

    The "dashed line tool" did not work properly for me, so I drew one dash and copied it, to draw the road middle line.

    For the parking lines, I drew a single line with the tool, then copied them while having the "ortho"-box at the bottom of the creen checked, so they were aligned.

    @DaltonSpence Most of that is included:

    • The Check in Office is at the western side of the building, near the "green carpet"-entrance. You can see the light shining through the counter window in the night version.
    • A room with vending machines, washing machines and dryers is to the South of the Check in Office. The three dark boxes emitting a faint light at night are the vending machines, the light boxes are washing machines and dryers.
    • There's some appliance boxes in the central corridor, but there should be more, and a central heating/ utilities room would make sense - I was a bit puzzled there was none in the original plan.
    • Thanks a lot for pointing out that I had forgotten the heaters...😏 will correct and see what I can do about utilities.

    Update:

    Added heaters, installation in the central corridor and some additional furniture:

    I've also updated the gallery images.

    JimPMythal82
  • The Harvest Moon Motel - a floorplan attempt

    And here it is. Enjoy your stay.

    Update: Moved the grid sheet so that it is below the "Map Name Sign".

    If you have any other suggestions for improvements, please tell.

    Maidhc O CasainLoopysueMapjunkieJulianDracosLauti
  • The Harvest Moon Motel - a floorplan attempt

    Wanted to try around with the "modern" floor plans a bit. This is based on a real motel floor plan that we once used for a World of Darkness Game.

    Overall I'm not the biggest fan of the floor plan styles. They could use more symbols and some textures appear to be very low resolution. I ended up rescaling the indoor textures and using Darklands City and Creepy Crypts for some outdoor textures.

    Will try creating a lighted night version next.

    A larger version is in my gallery.

    LoopysueRicko HascheMapjunkieLautiOctorilla
  • A small cave complex for a side quest

    Sounds like a plan.

    If it's now a scaling issue, you can try putting a single colour sheet directly beneath the "Acne"-sheet and see if that fixes the issue where it is.

    EdE
  • Path to the Temple of a Thousand Gates

    Since the in game map for today's adventure contained a few spoilers and since I wanted to do an Empire of the Sun map anyway, I recreated it with a few embellishments:


    The work was fun, but the style could really use some "Japanese style clouds" (if these already exist in the style, please point out where they are so I can have a laugh, too ;-) ).

    A larger version is in my gallery, as usual.

    [Deleted User]WyvernLoopysueJimPMapjunkieMonsenEdEroflo1Ricko HascheGlitchand 2 others.