EukalyptusNow
EukalyptusNow
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- EukalyptusNow
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Annual 2023
Most of all I would really enjoy an "East Asian Dungeon/ Fantasy Floorplan style", that is compatible with Sue's other recent styles (Creepy Crypts, Forest Trail).
Apart from that, there's lots of great suggestions in this thread:
Agree with Quenten that CA3 could really use more symbols or features (I've pretty much stopped using it, because I'm constantly missing items/ elements I would need for a character).
Modern/ Cyberpunk / Steampunk City/ Floor Plan Content would be cool, too. As would something Aztec/ Inca / Maya-themed.
Apart from the annuals, an update/ rework of SS3 would also probably be an instant buy for me. The current SS3 really looks quite dated, compared to newer styles.
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Hartenroth am Finsterwalde - Trying out SS6
This is the setting for one of my character's backstories: A small town being bled out by a greedy king and his nobles.
Used Mike Schley overland style for the hills, some of the trees, livestock and a few other bits.
I also darkened the map using GIMP, because it fit's the theme better this way.
Overall I found SS6 easy to use, except for the walls, hedges and palisades which took a bit of getting used to. The "sort symbols"-button helps a lot.
Details of the town: If a town's marketplace has more displays of punishment than market stalls, you might want to travel somewhere else (or change things and be a hero, of course. :) ).
Details of a relatively rich farm and the bridge. Quite a few people have bought boats, since the king raised the toll for the bridge.
A larger version is in my gallery. Have a great Sunday.
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Shrimp Tony
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Shrimp Tony
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[WiP] What's happening under Iorek's Tower - Creepy Crypts Dungeon
Third level - This is where things start go get interesting:
This is an abandoned experimental facility. It's purpose was to weaponize rock-creatures of the underdark that reproduce by multiplying through magic energies and a bath in certain substances.
The spidery "worker clones" climb up the central shaft to collect the mushrooms for the magic cloning baths. They also bring corpses to the mushrooms and dispose of the bones in the "waste room". They will only attack if their opponents are severely handicapped (such as when climbing), or as a last resort.
The Golem-like warriors are comparatively slow but very sturdy. They are activated only by magic command from the central control crystal (which will be at lvl 4), or when intruders attack the workers / trigger certain alarms.
The enchantments controlling the clones are slowly growing weaker, so both close types will occasionally display traces of their original behaviour, or simply erratic behavior before reverting back to "program".
Years ago, some adventurers dug a small tunnel that bypassed the portcullis from the main stairs. They then fell victim to the warrior clones.
Details of cloning and clone storage rooms:
"Stuff no one will ever notice" ;) : Outer magic circles drawn using the the bronze inlay texture from Marine Dungeons 2:
The waste disposal room, with the remains of two "decommissioned" worker clones: