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EukalyptusNow

EukalyptusNow

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EukalyptusNow
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  • Drabarmund - an SS5 village

    The bad guy was the one orderimg and overseeing the burning. An evil cleric who has bribed his way up, so he can use the king's men to do his bidding. He's going to be the first main villain of the campaign.

    The style used is almost pure cities of Schley, with some modifications to the sheets and sheet effects (modifyimg edge fade values and shadow lenghts, adding a few sheets and putting a slight brown glow onto the roads and fields).

    The only symbols from other styles are some of the chimneys.

    JimPCalibrejmabbott
  • Drabarmund - an SS5 village

    Needed a village for a witch burning, to establish a villain.

    Might as well create a proper map, in case our heroes return there, or the group decides to escalate things further:

    Almost pure SS5, with only a few chimneys taken from City Streets /Darklands Cities.

    A Larger version is in my gallery.

    LoopysueMonsenJimPCalibreTheIneffableCheeseRicko Hascheroflo1jmabbottRalfGlitchand 6 others.
  • The Swamp Convoy - A quick Schley battle map

    Long time no see. Was quite real-life-busy.

    Created this for tonight's Splittermond session. A convoy going to Rattenzwinge has been ambushed by the ratlings living in the Swamp. A small group of ratlings lies in waiting to ambush our heroes, as they investigate...

    The colour of the water indicates dept:

    Brownish = about shin-high

    Light blue = Reaching up to belly-height

    Dark blue = Up to one's head or deeper

    There's a bit of Transparency Acne on the lower right. I've managed to eliminate the rest by playing around with print resolution and anti aliasing settings. Think I'll leave it as it is.

    Detail shot of the central area.

    A larger version is in my gallery.

    Keep having a fine, long weekend! :)

    MonsenLoopysueMichael RoehrlJimPRicko HascheLoreleipablo gonzalezRoyal Scribe
  • Gioiella, a small Serpentine City map

    Finally got my players into this magical lagoon city.

    And as always, playing the setting adds more detail. :)

    Added island names and a few features (the painted walls tell the history of the city - in cryptical and sometimes unsettling art. The large main channel is called "the flow/ river of life", because it runs between the temples of life and death - this is also the way, funeral processions go).

    I've also created an in game map of the magical lagoon the city is set in. The outline is circular, since the whole area was magically transferred to the fae realm, when the city founders struck their first pact.

    I'll either add it as a painting in the office of the high fool, or as a small magically painted glass window in the Temple of The Lucky Escape.

    Used Realms of Legend as the main style, with a few bits from Here be Monsters and Waves from Schley Overland.

    Larger versions are in my gallery.

    Have a great Sunday. :)

    Loopysue[Deleted User]JulianDracosWyvernMonsenMapjunkieRalf
  • Lorenzino's Worlds of Wonders - A return to SS4

    Correct - and corrected.

    Also slightly tweaked the shop's shadow, added some magic indoor lights for the shop room and created a manual shadow for the angel.

    Thanks Remy.

    Update: Just noticed I had forgotten the shadows for three of the columns. Fixed this.

    Loopysue[Deleted User]MonsenJimPRicko Hasche