EukalyptusNow
EukalyptusNow
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- EukalyptusNow
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WIP - The Pink Lantern Quarter - A Kowloon Walled City Style Asian town map
You assume correctly. 😉
Most of the empty spaces are just empty, because I haven't placed anything there yet. The final map will probaly be very densely populated.
Added another market to the South side. Maybe I'll extend it to the other side of the canal, so that it's on the canal and on both shores.
Thinking of adding a small port where one or two river ships can dock at the East. There's deeper water there and it's not practical to bring in construction materials, etc via small row boats.
Yesterday's game session was fun - my players like the island so far.
Here's the latest update:
The second market.
Two competing theaters, the green one being indoors and for the wealthy, the red one being open both to the elements and pretty much everyone. Played around with textures for the buildings a bit. The green one will receive a nice garden/ park.
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WIP - The Pink Lantern Quarter - A Kowloon Walled City Style Asian town map
Hello again.
The boat bridge thing is coming from the official background of the city. This background also says the city is ruled by a council of merchants and other rich people, interpreting ancient law texts to best suit their interests.
So my explanation for it is the following:
The map just shows the entertainment quarter of a large metropolis.
Some time ago, the emperor created a law stating that no bridges were to connect the "entertainment quarter" to the rest of the city (maybe to keep the "upstanding" citizens apart from the "riff raff", maybe to increase the boatman's guild's revenues, who knows...).
The groups running the entertainment district want more customers, so they look at the laws and come to the conclusion that a boat bridge is not a bridge, as long as there's one or two small gaps between the boats. Voila, boat bridges! :)
There's no strong current going through this canal, and the middle boats can be quickly untied to make way, if someone important urgently needs to pass.
@JulianDracos : Thanks Used Cities of Schley boats and the most simple straw hut roof symbols. The Purple and red are current placeholders to mark the brightly coloured end ships of the bridges. Might adjust the colours later.
@DaltonSpence Want the docks to be at ground level, but put the above the ground sheets. I've eliminated the "docks casting shadows on streets"-effect in the parts where it most shows.
Agree about the coastline. Reckon there will be hardly any "natural" coast left when I'm done.
After looking at pictures of the canals in Bangkok, I've also introduced stairs leading into the water in some areas.
I've also added some annotations so I don't forget what locations I came up with. Will show details tomorrow - my group now actually wants to play in there.
Update: Here's a couple of quick detail shots:
Revised west side pier: Note the stairs and "lower" piers.
Night market at the North side of the island: Still on the fence whether I should use Cities of Schley market Stalls instead.
Center of the island - starting to come together:
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Al Shammar - Cities of Schley fortified oasis
No problem.
Also slightly enlarged the North/South road, since it's now the main trade route between Zanesh and the coast.
So, basically now all I need is to create a description, remove the signature (everything else, including the script should be CC3), and submit the final map to @Monsen ?
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Al Shammar - Cities of Schley fortified oasis
@Quenten :
No other publication plans for this, so I'll be glad to include it.
Think this map could make sense as Dekunu Oasis in Dungroth, Doriant.
https://atlas.monsen.cc/Maps/Dungroth
What do you say?
PS: Did one final correction of the left side shadows - the " shadow buckles" are gone now.
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Al Shammar - Cities of Schley fortified oasis