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EdE

EdE

About

Username
EdE
Joined
Visits
557
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Roles
Member, Betatester
Points
558
Birthday
February 5, 1965
Location
Ohio, USA
Real Name
Ed Elce
Rank
Surveyor
Badges
5

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  • August Mapping Competition - Vote for the Winners - Vote closes Sept. 8th.

    Just wondering if the open sewage canal in the basement of the town hall was a "subtle" comment on the state of local politics in the city of Vertshusen? ;-)

    LoopysueAleD
  • Random Dungeon generator for CC3+ (Beta)

    Great tool. I like the create 2 dungeons on top of each other ability even though it is unintended. Gives some funky results.

    Minor detail, the stairs are oriented such that they suggest the party is descending into the dungeon when placed at the top or left of the map but are oriented suggesting the party is ascending into the dungeon when the stairs are on the bottom or right side of the map. At some point in the distant future it would bee nice to be able to select the number of staircases and orientation. Easily fixed manually though.

    Some of the doors, like the one at the bottom center of the map below don't always visualize but maybe that's my system. I just scroll in or out and it appears.

    Suggestions/wish list

    1. Hallways. I generated >30 maps in the preview mode just to try it out and every dungeon has rooms connected to rooms, no hallways except on rare occasions. I set minimum room size to 1 and max room size to 1 with 5' squares and still didn't get hallways.
    2. Fewer doors. All maps add doors to every adjacent room (see below). Some opennings don't need doors but I guess it was easier to code that way. Not too hard to fix manually but but might be easier to add doors instead of substract. Maybe a "Door density" tool?
    3. Non square/rectangular rooms
    4. Caverns


    QuentenAleD
  • WIP: An encounter site

    Thank you LoopySue. I did not consider using shadow effects on individual sheets but could do it. I do have separate sheets for upper and lower symbols and terrain, and the cliffs use three sheets (lower, middle upper rocks). I will also experiment with the polygons, another good thought.

    Cheers

    JimP
  • New Encounter sites along the Shattered Road

    Thank you both.

    @Royal Scribe The cliffs are just boulders and rocks from the awesome Forest Trail (2022) annual enlarged quite a bit and stacked in two layers. I was mimicking a cliff style that I see in maps that pop up on my Pintrest and Facebook feeds.

    One day, the snake skin road will actually be a snake.... but not today. 😁

    Royal ScribeWyvern
  • Forest encounter area - Forest trails + SS2A

    I am likely picking nits. I agree that when I zoom in to that magnification the image is exactly what I am trying for. This is why I really like this style combination. The contrast of the light and dark blends extremely well. But zoom out to the full map (my picture above) and the transition between light and dak areas is much more stark and the light grass looks pixilated(?) There are small dark pixels that pop in the light grass when I do the Save to Rectangular JPEG that isn't there "on the screen" I am trying to figure out if this is a jpeg resolution issue, something I can mediate with transparency, blend, blur or texturize. Or if it's just my old eyes... it may just be the software I am using. This is what it looks like when I try to grab the same area of the map you have.


    LoopysueJimP
  • WIP Ryecroft Town

    Thank you JimP

    JimP
  • I couldn't help myself.

    I'm chuckling but I'd like one space in our collective lives where politics never invades the conversation.... That said, you are missing a volcano bleeding lava in the upper right of the mountain range.....

    Quenten
  • Lighting Question

    Thanks JimP. I'm sure it's something really simple that I am missing.


    JimP
  • Playing with Creepy Crypts

    I was planning to make it the most impostant crypt. I should consider a caretaker's residence & equipment shed. It is consistent with the setting. Thanks. These are all great suggestions

    JimP
  • WIP Kilmead Fork

    Thanks Sue. You have mentioned transparency acne posts on FB. It looks like I accidently found a way to use if as a feature instead of a laibility :-) .

    Cheers

    Loopysue