Avatar

EdE

EdE

About

Username
EdE
Joined
Visits
557
Last Active
Roles
Member, Betatester
Points
558
Birthday
February 5, 1965
Location
Ohio, USA
Real Name
Ed Elce
Rank
Surveyor
Badges
5

Latest Images

  • Lighted Dungeon WIP

    Playing with lighting in a cave complex. Some of the shadowing still causes my perfectionist brain fits but its pretty much what I want. Comments, suggestions constructive criticisms always welcome.

    The walls across corridors are intentional, it's how I do secret doors...

    Happy New Year All


    LoopysueLoreleiJimProflo1RickoDaltonSpenceMonsenCalibre
  • Playing with Creepy Crypts

    I am creating a night time encounter in a graveyard for a VTT game and LoopySue's Creepy Crypts is turning out to be awesome for the task. I just realized that we never asked for any corpses so I had to raid DD3+ for my dead body. This is WIP, plenty more details to add but I wanted to share and see if there were any suggestions from the community. Map without the shadow effect on is down below

    And without the night time effects

    Cheers

    DaltonSpenceLoopysueEukalyptusNowLoreleiMonsenWyvernRalfRicko
  • WIP: An Extra Planar Location A way station in Oblivion

    The party has left the dimension! Travel to the resting place of the famed magical sword known as The Darkness in a tomb buried kilometers below the world's surface, requires passage through an exra planar gate. The first step on the journey is a way station in Oblivion where entrance to the tomb is accessed through a through a second gate. But which is the right one?

    DD3 Color and Forest Trails with third party magic circles.


    LoopysueRoyal ScribeQuentenC.C. CharronKertDawgDaltonSpenceMonsenRicko
  • WIP A wayside camp on a high road

    Shadows for the camp fire are funky but otherwise ok

    DaltonSpence[Deleted User]RaikoLoopysueTheschabiJimP
  • WIP A wayside camp on a high road

    Toook another run at this with SS2A with an assist from Dark Cities. I think I like this approach more.

    LoopysueDaltonSpence[Deleted User]RaikoGlitchJimP
  • WIP Everyone's making Inn's & Taverns - making floor look used / abused

    Thank you, Wyvern. I appreciate the insights into improving the design of the building. I will take a run at a 2.0 version of this at a later date but for now I have a D&D game to GM this week and I need the map done. I gave in and added windows to the ground floor and nixed the upper story. I'll take these learnings and use them for my next "frontier" Inn. For the moment, I give you the Shaggy Shep Inn and Tap Room. Center of life in the hamlet of Kilmeade.

    Cheers.


    LoopysueDaltonSpenceMonsenTheschabiWyvernCalibreGlitch
  • A cave entrance with Water

    I think LoopySue is a genius. The varous symbols and styles that she has created have enable so many possibilities. SS2 + Creepy Crypts. The party is in a rowboat leaving a cave complex and this is the exit. What coul possibly go wrong?


    RickoMonsenRoyal ScribeLoopysueGlitchRalf
  • WIP Lighted Dungeon

    I've been playing and failing at making ligthed dungeons for quite some time. The secret is to not have a Directional Wall Shadow effect on the walls of your rooms that you apply the Wall Shadow, Point Light Setup and Final effects to. Must admit, I did not see anything specific about that in the Tome but I resorted to shutting effects off one at a time and.... BINGO...

    Still needs quite a bit of work but I can FINALLY make a lighted dungeon....

    LoopysueFersusJulianDracosJimPEukalyptusNow
  • WIP A Murder Scene

    I am trying to simulate sunlight shining through a window, specifically the window on the left wall and the one on the front wall to the right. I changed the color on the Wall Shadow, Directional effect to a bright yellow and used the Global Sun setting so it matches the shadows cast by the wall. I added a stronger shadow to the sack just below the left window and the cauldron to the right of the front window. Does it work or am I just messing up the map? Any thoughts are appreciated.

    Loopysueroflo1JulianDracosCalibreLillhansGlitch
  • A small cave complex for a side quest

    Experimenting with SS2 again for a small cave complex. Need to work on exporting the maps, things like the worn path in the cave floor and the water foam come out much darker on export as a jpeg. The ground cover gets rather blurred as well.

    Need to dig up the sheet acne solution as well for the filler.

    The rising water has trapped the leader of a goblin hunting party in the cave because he's slowly becoming a vampire spawn. The goblin tribe asks our intrepid heros to lay him to rest.... what could possibly go wrong?


    JimPLoopysueRickopablo gonzalezadelia hernandez