EdE
EdE
About
- Username
- EdE
- Joined
- Visits
- 557
- Last Active
- Roles
- Member, Betatester
- Points
- 558
- Birthday
- February 5, 1965
- Location
- Ohio, USA
- Real Name
- Ed Elce
- Rank
- Surveyor
- Badges
- 5
Reactions
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WIP Wel's Shamble - A small rural village
The JPEG didn't render too cleanly but it's getting there, the cobblestones really stand out in places. Anyone have a way to mitigate this sort of effect? Change scale or resolution?
The village started out as a mess, thus Wel's Shamble, but has become a much more organized settlement as control of the surrounding lands was taken up by the dominant religion of the region.
The sunken corrals in front of the docks are trying to convey aquaculture, specifically farming pearls from oysters. Any thoughts on how to approach drawing an aquaculture "farm" differently?
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One More Battle Map
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A necromancers hidden study
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First attempt at a deck plan: Bruda's Scow
I followed the Live Mapping tutorial for Sailing ships from Annual 3 and things worked out better than expected for a first pass. This was a great tutorial for learning a few tools I had not used previously. The map is still WIP, but it has me searching the internet for more assets that I can use to fill out [Clutter up :-) ] the deck. Thought y'all (all y'all?) might enjoy the progress. This is intended to be a bulk carrier of cargos such as rock salt or similar cargos. Feed back is always appreciated. Need to find a better solution for the hatch covers, but I stuck to the assets in the style for the moment.
Cheers, Ede
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WIP: A Hidden Vault
Has ben questing to discover the final resting place of a powerful relic, a greatsword named The Darkness. This is my first map with the Ancient Tombs Style from the 2019 Annual. The Fire pits are a fill from SS2 Bit Map A, the armour and the teleport portal (purple thingy) are from Mike Schley.
The party was "shocked" to discover the guardians here were Fire Elementals... not. The hieroglyph border tells the tale of why the greatsword is here and the dangers of removing it from it's resting place. Not hard to guess what the party chose to do :-).
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Encounter map - Where does that cave entrance go?
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Forest encounter area - Forest trails + SS2A
I still need to work on exporting maps as jpeg but this one looks ok in the VTT environment. Using Blend and Edge Fade Inner with reduced transparency for the ligher grass areas on a seprate sheer. They pop a lot more in the jpeg than on the screen. Almost looks like an aerial view of a golf course, not what I was trying for🙄. Will experiement with transparency further.
Any guidance is appreciated
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Lighted Dungeon WIP
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Playing with Creepy Crypts
I am creating a night time encounter in a graveyard for a VTT game and LoopySue's Creepy Crypts is turning out to be awesome for the task. I just realized that we never asked for any corpses so I had to raid DD3+ for my dead body. This is WIP, plenty more details to add but I wanted to share and see if there were any suggestions from the community. Map without the shadow effect on is down below
And without the night time effects
Cheers
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One night of fun - A mini dungeon with that ends with a dilema
















