EdE
EdE
About
- Username
- EdE
- Joined
- Visits
- 463
- Last Active
- Roles
- Member
- Points
- 503
- Birthday
- February 5, 1965
- Location
- Ohio, USA
- Real Name
- Ed Elce
- Rank
- Surveyor
- Badges
- 5
Reactions
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Wilderness Encounter area - The shattered Road
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WIP A wayside camp on a high road
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WIP Wel's Shamble - A small rural village
U[pdated the map with a number of the helpful suggestions and used some of the latest releases of this years annual. I just finished reading Expeditious Retreat Press' A Magical Medieval Society: Western Europe and will likely completely overhaul the map to include more wards during the christmas break. Thanks for all of the suggestions
Ed
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WIP Ryecroft Town
I needed a small town for my DnD 5e campaign and I thought I would try something different. Lopsford is a small settlement founded in frontier lands that has become a neutral trading hub for the surrounding factions. Still playing around with ways to depict stone and cliffs.
Feedback and suggestions always welcome.
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WIP: An encounter site
It's been a while since I posted, life has been busy. Here's an encounter map that the adventurers are currently struggling along a muddy trail, trying to reach the summit of a rock outcropping while orcs rain missiles down upon their heads. Still not satisfied I'm portraying the height difference well enough.
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An ambush site - Forest Trails Style
JulianDracos,
First, thank you. Most of the credit goes to the software and LoopySue for creating the styles.
The river is on three sheets (see below), all of which are in the Forest Trails style. 1 - riverbed 2 - water 3 - deep water. The white lines are an additional water contours sheet. Shessar has a great tutorial on contours (Writtent tutorials/shessar's battlemats/contours) that can be applied to white lines over water to make "foam" that suggests turbulence.
The rest is just sheet effects. Draw "river" Most common sheet effect is edge fade inner with reduced inner opacity to 60-80%. It's personal preference. Copy river to Riverbed sheet (Copy to sheet - right click copy button) and change the Fill to Terrain, default Riverbed. (Change Properties - right click & select change fill style). Change sheet to Deep Water and add the darker water. Typical Sheet effects are Edge Fade Inner with the inner opacity adjusted until I like the look (40% seems to work well). I usually add Blur as well to make the dark water more difuse.
Add sheet Dark Water Contours. Set Default colour to white, line width to 0.2 or 0.3, and use the Smooth Path tool (RHS tool bar) to draw the lines. Per Shessar's tutorial, add Blur effect to sheet and play with the Blur Radius until you like you like what you see.
Adding in some of the suggestions from EukalyptusNow and you get...
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Another little battle map
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The Gorgon's Head: A beer hall where gnomes get their own room
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Garden of Shrines
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WIP A wayside camp on a high road
Playing with different height levels for the first time on a battle map. I was watching the live mapping video entitled Sheets in Action and wanted to try a few things that were discussed. I'm still not very satisfied with the fills on the ground and I want to learn how to make the ground more realistic if anyone has any tips or thoughts.
Cheers