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Fersus

Fersus

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Fersus
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Latest Images

  • Annual 2023

    Trees that are open at the bottom to be placed into woodland area like Mike did here at the bottom of this picture:


    JimPRickoroflo1MapjunkieGlitch
  • Path along the coast

    After a long hiatus I made a quick battlemap to get the juices flowing again.

    I used transparency and drop shadows to make very quick shadows of the trees, although I'm not quite happy with the(more)

    LoopysueseycyrusCalibreRicko
  • A Teleport Hub

    So, I think I finally have got where I want to be! After a long battle against the Acne (TM), I tried different background fills and different order of the sheets until I got everything just right:

    (more)
    MonsenJimProflo1LoopysueRicko
  • [WIP] Custom Map for Dune Boardgame

    Update on the Dune Map:

    The bad news is: I hadn't had the time to extract all of the tiles myself :/

    the very good news is: the stranger who made the dune 2000 board contacted me and asked if I'm(more)

    JimPGlitchDon Anderson Jr.Wyvern
  • A Teleport Hub

    I played around with Lillhans' suggestion of layering different sheets that get darker and darker, but I was not happy with the result.

    After hours of trying it hit me: why don't I try to superimpose(more)

    RickoLoopysueLillhans
  • Mappa Imperium

    Hi Folks!

    I stumbled upon this:

    This is an embed external element. It can be deleted using the delete key or the backspace key. To view the full element, press the preview button below.

    This(more)

    JimPLoopysueWyvernMedio
  • A random dungeon - Jon Roberts Style

    I totally understand that problem. From the GM point of view I don't really get random dungeons. I always want to know the reason WHY such a thing was built, why it's still there, why the traps(more)

    Don Anderson Jr.GlitchEdEroflo1
  • [WIP] Post Station

    Hi guys!

    After a long hiatus I finally got to do a map again. It's going to be a small post station where horses can be changed, carts can be repaired and the riders/drivers and the occasional(more)

    LoopysueLillhansJimP
  • questions when recreating this style of Forest

    Thanks sue for the link, I'll dig into that!

    @jslayton For efficiency, this would be nice, yes. But I don't think it's really necessary. This is what I created so far with "symbols along" and the(more)

    JimPQuenten
  • WIP: birth of the firedemon battlemap

    Thanks to all your help I could make this awesome map:

    unfortunately the export makes these two shadow bars on the top and on the bottom, and get's the shadows not quite right. so here is a screenshot:


    LoopysueEukalyptusNow