Looking at your city it seems to me that it is big enough that I don't think I would put in all the buildings. I would put in the important ones but not all. Then make closeup maps of the areas that need it. So if your party goes to the "Inn of the Old Sign" but there is no combat in the area just put a dot on the map with a label. Does that all make sense?
Lizzy_Maracuja
Lizzy_Maracuja
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Survivors Camp in a zombieapocalypse setting
Finally found the time to do a map of "HOPE", the settlement in our Biohazard campaign.
Even though the first season is over, there is another one to come, so we might need it.
And for the first time… (more)
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Festive Winter Card Challenge - Ended - Please vote for your favorite
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[WIP] City of Accordo (Ferraris Style)
Finally done.
The GM is happy with it and tomorrow we can play in this sprawling maincity of the trade empire.
(But...I'll need 1-2 other major regions as well... and we want to keep it in… (more)
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[WIP] Modern city map
I'm doing lots of progress on my map of the city of Oakwood, the setting for our upcoming 90s horror campaign.
Lots of tiny details, places of interest, even the home of the PCs is already marked… (more)
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[WIP] City of Accordo (Ferraris Style)
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[WIP] City of Accordo (Ferraris Style)
I'm currently working on a fantasy city for our Dungeon World campaign that started last week.
A baroque, mediterranean inspired sprawling city. Lots of roads, a bit of hills in the countryside, and… (more)
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[WIP] Parchment Style Map
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Searching for symbols for WW2 and modern military vehicles, artillery etc.
And the… (more)
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[WIP] City of Accordo (Ferraris Style)
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[WIP] City of Accordo (Ferraris Style)
The city blocks aren't added, and the effects aren't final (same as text colours etc), but it's coming together slowly, and at least the different city quarters are in, so even the WIP version will… (more)