Lizzy_Maracuja
Lizzy_Maracuja
About
- Username
- Lizzy_Maracuja
- Joined
- Visits
- 523
- Last Active
- Roles
- Member
- Points
- 240
- Birthday
- May 17, 1988
- Location
- Salzgitter, Germany
- Website
- cthulhuskartenkiste.wordpress.com
- Real Name
- Ute
- Rank
- Traveler
- Badges
- 4
Reactions
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Survivors Camp in a zombieapocalypse setting
Finally found the time to do a map of "HOPE", the settlement in our Biohazard campaign.
Even though the first season is over, there is another one to come, so we might need it.
And for the first time ever I played around with doing a night version of one of my maps. With the huge lights on the guard towers, watching the area and keeping an eye on the surroundings. Especially, since they decided to keep the forest around. But the wall, the barbed wire and the trench help to keep things safe.
Can't wait to get back to playing in that setting...
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Festive Winter Card Challenge - Ended - Please vote for your favorite
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[WIP] City of Accordo (Ferraris Style)
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[WIP] Modern city map
I'm doing lots of progress on my map of the city of Oakwood, the setting for our upcoming 90s horror campaign.
Lots of tiny details, places of interest, even the home of the PCs is already marked with modern map markers found online.
Numbers will be added to easily find what we're looking for.
When it's done, I'll test the large export tutorial for it.
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[WIP] City of Accordo (Ferraris Style)
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[WIP] City of Accordo (Ferraris Style)
I'm currently working on a fantasy city for our Dungeon World campaign that started last week.
A baroque, mediterranean inspired sprawling city. Lots of roads, a bit of hills in the countryside, and the major districts marked.
Next will be hundreds of fields, followed by terrain and then come the houses.
That will take some time.
I might change the orientation of the map after being done with most of the details except the text. Because it's not orientated in the classical, normed way. Well, we'll see.
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[WIP] Parchment Style Map
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Searching for symbols for WW2 and modern military vehicles, artillery etc.
And the second one. Got everything I need for the map I'm working on today. Huzzah! Onward to...more mapping. ^^
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[WIP] City of Accordo (Ferraris Style)
In other games, this would indeed make sense, aye. Like I tried to avoid showing every building in my Achtung!Cthulhu maps, because that wouldn't be needed anyway.
But Dungeon World is largely player driven and improvised, so there is no way to know in which areas the group might encounter combat in the city. There are different areas that might be more dangerous than others. But Dungeon World doesn't use encounter maps anyway, so the map is mostly to have some rough orientation in the city (before venturing outwards into other regions of the continent).
And I think that map style needs to be overly detailed to properly shine, at least when compared to the original Ferraris maps. 😁
I would feel bad if I didn't do it justice.
But most buildings won't get any description or stuff. The important ones will get a number, so the GM can write a list what it is. I'll leave that to him 😁
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[WIP] City of Accordo (Ferraris Style)