Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 9,982
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,863
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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making dungeon hall and cave seamless
Have you tried moving the end node of the cave wall section, and while moving it using F9 to snap to the closest node/point on the corridor end?
Or, if you have any experience with the trim tools in the Edit menu, you could try hiding all but the wall sheet(s) and use the tools to trim the ends to each other. Instructions are given in the command line depending on which tool you use.
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Numbering/Labeling Conventions thread
I was taught (several decades ago now) that you numbered the municipal buildings and churches first, then the features of interest like parks and historic sites and finally the local landmarks - waterfalls, etc. However, given the same map two different cartographers would probably number it quite differently according to their personal opinion on which of the features or which of those groups is more important than the others. So in the end it boils down to what Wyvern said:
As long as your labelling is clear and unambiguous, and makes sense to you, I'm not sure anything beyond that is altogether important.
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Welcome to the Updated Forum
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***Profantasy Live on YouTube***
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Project Spectrum - Part 2
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Project Spectrum - Part 2
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Changing Palettes
You can get the default palette back again by clicking the colour swatch on the properties bar at the top, and then clicking the "Use Default PAL" button.
Remy Monsen covers palette management in some detail in this blog article here:
Details on how to save and reload palettes are near the end of the article.
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Welcome to the Updated Forum
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WIP Novaregna
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Turn off shading?
The cliffs have map files, which are set quite dark to simulate vertical faces.
The problem here is that I designed them originally for a much darker style than Cities of Schley, and never tested them with that style.
There are more cliffs to come in the bonus issue, so I could try to do something about it there.






