 
    Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 9,980
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,863
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
- 
        [WIP] Playing around with Sinister Sewers
- 
        Question about Layers with Sinister SewersSinister Sewers doesn't use the usual wall cutting tools, so I think you would be all right doing that - as long as you realise it would become quite difficult to separate entities by layer. You would have to separate them by sheet instead. However, to separate the levels you might wish to have separate sets of sheets instead of layers, so you can cast a shadow (for example) on the lower levels from the upper ones. Layers don't give you that power. 
- 
        Wondering about new file extensionsIt's possible this might be considered in developments in the future if there is more demand for it, but in the meantime you can very easily convert any of the bitmap exports from CC3 to WEBP format in GIMP, which is free software you can get here. Open the bitmap in GIMP and then go to Export as... in the File menu, and pick your export file type from the dropdown Select File Type, name it, and away you go. 
- 
        Live Mapping: Hex MapsHi everyone! :D Ralf has decided that it's time to get out of his comfort zone and create a type of map he rarely does: hex maps. Join us in tomorrow's live mapping session and join in the chat as Ralf explores CC3+'s hex-based functionality. Alternatively, you can watch it here (below), but there's no live chat on the forum. 
- 
        Getting Symbols and Random Streets to MatchVaricolour symbols aren't perfect and usually used only for a bit of variety, so they might well be not as heavily shaded in some situations as the regular non-varicolour symbols. The situation with building entities is similar. They are used mainly as infill in large cities and don't always perfectly match the regular symbols. There's also a mismatch in the scaling of the symbols and the roof fills used on the buildings, in that the buildings are twice the default size, having been pasted at a symbol scale of 2 rather than 1. That's not a problem in itself, but it does mean that all the tiles on the buildings you draw will look only about half the size of the tiles on the symbol roofs. The solution to that part of the problem is to double the scale on all the roof textures in the Fill Styles dialog. In this shot I have rescaled the appropriate roof texture and drawn a new building in the "SS5C Rounded Shingles Grey..." style. I've also used different sheet effects to the ones you had set up - switching the existing set to inactive and copying across the shadow effect from the SYMBOLS sheet. The beauty of sheet effects on the BUILDINGS sheet is that you can add colour altering sheet effects and the buildings will respond. I've added an Adjust Hue/Saturation sheet effect to make the buildings paler. Here is the setup I used if you want it. Only that one roof texture has been rescaled from 40' to 80'. The rest have yet to be done. EDIT: sorry, for some reason I accidentally deleted the very first paragraph before I posted it the first time. It's back now. 
- 
        Assistance with Map Overview ExportI agree with Kertis These are the settings I use to export the largest of my example maps as JPG files. The file size resulting is usually around 5.7MB and visually no different to a png file. Notice the Antialias setting, and also keep tabs on the "work size" shown lower right. More antialias is a smoother result, but it also increases the work size. Try to keep that no larger than 10,000 x 10,000. Incidentally, with this setup you can export the map as JPG without having to use the rectangular section options. The export will be automatically trimmed to the map border so that the longest side is 5000 pixels. These settings also do away with the white space around the map. 
- 
        Live Mapping: Parchment City (CANCELLED)Hi everyone! :D In this week's live mapping session Ralf will be presenting the latest Cartographer's Annual style: Parchment City by Pär Lindström. Come and join in the live chat on YouTube here: https://www.youtube.com/watch?v=nvLxTlK_Os4 Or you can watch it here on the forum if you prefer (though there is no live chat on the forum) 
- 
        Live Mapping: Parchment City (CANCELLED)
- 
        Help with FT3 to CC3+ exported maps
- 
        Live Mapping: Parchment City (Second Try)Hi Everyone! :D Let's have another go at live streaming the April Annual issue (Parchment City by Pär Lindström) on Thursday. We hope to see you there. YouTube: https://www.youtube.com/watch?v=WtyE2c9-9RA Here on the forum (no live chat): 
 
                             
                            
 
         
        

 
        

 
         
        
