Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 9,978
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,861
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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Asian Town Housing Keeps Crashing
Asian Town
If you try to use the House tool to draw a long thin building it crashes every time.
Here is an FCW showing at what point the crash happens. (I saved after each successively longer building and attached the file once it crashed).
The limit seems to be somewhere around 120 feet long.
The reason such very long buildings are quite likely to be drawn is that the Mapping Guide indicates using them to draw the city walls. I noticed that the example map for that style has a building that is 175 feet long. I was trying to separate it out from the rest of the wall to take a screen shot of it with a result of the Distance tool to show you, when moving it caused a crash. Maybe it is something that has happened since the publication of Asian Town in November 2018?
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Commission WIP!
That's a good idea, Quenten.
@jmabbott I would put a modified selection in front of them made up of all the ones you think would be more suitable, and explain the problem with using a more detailed style printed so tiny.
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Live Mapping: Creepy Crypts
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Commission WIP!
I think that is a wise choice, though it might be an idea to get an ok from the customer before you go too much further.
Just one suggestion about the map right now is to reduce the shadow from that cliff quite a bit - length, depth and blur the edge more. It looks a bit like a floating island at the moment. If you want to keep the length, then make it not so dark and give it more blur.
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Live Mapping: Island Chains
Hi Everyone! :D
Tomorrow's Live Mapping session will be a demonstration of the new July issue of the current Cartographer's Annual, Island Chains.
If you want to watch it right here:
If you would prefer to watch it on YouTube and join in with the live chat:
https://www.youtube.com/watch?v=AFP6aiwwkzc
Come along and join in the fun! :)
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importing pngs with different origins
That sounds like a really complicated operation.
What about consolidating all those tiny bits and pieces into larger png images in GIMP or some other bitmap app, and then importing the fully formed symbols as single entities?
Anyway...
If you want just one image to have a different origin import them all with the origin that is right for the majority, and then edit the one that needs a different origin from the Symbol Manager. Use View->Move origin to pick the new origin position while you are editing the symbol in the edit window.
Alternatively, you could just move that one symbol into a subfolder within the main one and import it on it's own with a different import origin.
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How to properly use the ridge line construction tool?
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Commission WIP!
You may need a style that is more simple and straightforward with simple blocked in houses and no fancy artistic stuff going on. A highly detailed style like Darklands has a tendency to look quite horrible when printed so tiny. There wouldn't be a problem if this was intended as a poster map to put on the wall, where you might still expect to pick out the details of individual rooftops and chimneys, but it isn't.
If you have a free hand to suggest other styles I recommend something like the Ferraris Style, which is more suitable for larger areas printed small, or the more recent Tactical Maps published in April this year in the Cartographer's Annual. Something more Ordnance Survey in style than artistic. There are other relatively simple styles to chose from, of course. Have a look at what you've got and take the time to consider carefully just how much detail you really want when each house will be little more than a squashed ant in size on the finished letter-sized map.
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jumpy glow
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Community Atlas - Forlorn Archipelago - Fisher Isle, several villages and surrounding areas





