Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 9,974
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,854
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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Map with x signs
Have you moved or renamed any of the folders or files in the C:\ProgramData\Profantasy\CC3Plus\Symbols folder?
You may find this blog article by Remy useful: https://rpgmaps.profantasy.com/why-do-i-see-a-red-x/
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Marine Dungeon - further developments
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Live Mapping: Selecting and Editing in CC3+
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Questions about converting into a png file
@Quenten You're welcome :)
It does relate to the thread more than you think, because it explains why AA shouldn't be used to export an image when you intend to remove the background in GIMP or PS. Using the colour picker to pick the background is complicated by the many different shades of variation around the edges as Remy pointed out above.
There is a way around it in GIMP, but it is a crude method and doesn't always work very well. I pick the background white with the selection colour picker, invert the selection, sharpen it, shrink it by 1 or maybe even 2 pixels, invert the selection again and then delete the background along with the fuzzy edge. It is much easier if the fuzzy edge created by AA doesn't exist in the first place.
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Birdseye Continental - style development thread
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Community Atlas competition: Kristol Caverns
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Live Mapping: Darklands City
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Community Atlas 500th Map Voting Thread - Please vote
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How to export very large maps
What size are you trying to export?
The critical number in any export isn't the size you set in the px hieght and width but the work size, which is a pair of numbers at the bottom right of the Options box. If both are significantly over 10,000 px you may have to reduce antialiasing quite a bit to bring them under that number.
When it crashes what do you mean? Does CC3 crash to desktop, or does the process just stop and not finish?
Would you be willing to upload the FCW here so that we can have a go at exporting it?
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Noob tip - creating a sheet that the Floor/Cave/etc tools default to
It works in most cases where the drawing tools have been correctly setup to fall on the 'FLOORS*' sheet. The asterisk is a wildcard that allows this to happen. The only proviso is that you do need to have the chosen 'FLOORS Temple floor dirt' sheet picked as the active sheet before you start to draw.











