Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
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- 9,990
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- Member, ProFantasy
- Points
- 9,866
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
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- Cartographer
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What printing suggestions do you have for printing maps as art?
I would talk to the printer and ask to see some samples. Any printer worth the money will have a set of the same image printed on different media.
For your part, I would make sure that you aren't about to print anything that is too enlarged for it's own good. For example, a lovely bitmap mountain symbol might look fantastic on your screen, even a pretty big screen, but if you print it ten times the size on a piece of paper it will look fuzzy, or pixelated, because there is always a limit as to how large you can print a bitmap fill or a bitmap symbol. A3 and sharp is better on your wall in a nice frame, than A2 and all blurry and pixelated.
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Gothic Constantinopla
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Newbie question
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Cyberpunk Apartment Building
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WIP A wayside camp on a high road
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WIP A wayside camp on a high road
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WIP Kilmead Fork
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WIP Kilmead Fork
Nice work, Ede :)
I think the black spots showing through are something we call transparency acne. It's caused by incidental match between the colour of an underlying pixel and the current sheet, so something under the grass sheet is causing bits of it to 'drop out'. It's a weakness of the current rendering engine - one that we hope to put right in the future, but for now I have updated the fills of that style to try and prevent this from happening.
It might be ok on this map, but if you want to make it easier to prevent this kind of thing happening again in the future on other maps, where it might not be so desirable, you could try re-downloading the issue and reinstalling it to get the improved textures.
If you have already done that, then the TA is probably being caused by a sheet effect on the underlying sheets. At present there is no cure for that except a separation sheet. If you need one in the future, a separation sheet works a bit like carpet underlay, if you imagine the dead grass as the carpet. You create a new sheet underneath the dead grass, copy the dead grass polygon to the new sheet, turn the polygons on the new sheet to solid, colour number 227 using the Change Properties tool, and add a slightly larger edge fade inner effect to prevent it from showing around the edges of the dry grass.
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WIP - Liosach
That's a good start, Glitch, though I recommend having a second look at how tiny the tree symbols are in relation to other things on the map. Symbols don't have to look like they are the correct scale compared to everything else. The more important job of a symol is that it is large enough to be easily recognised for what it is at a glance. That is why most fantasy styles have mountains that seem to be too small compared to the rest of the set, and trees that are larger than life. It's so that both can be easily recognised while only taking up as much space as they need.
The mountain range looks fine to me.
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Pen & wash question



