Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 9,993
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,869
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
-
How to install CC3+ on a different Drive
-
shadows in a top-down cave
I hope you don’t mind me pasting your words below and responding to them there.
I don't mind in the least. It clarifies what you want me to explain. I've quoted you so you can see what bits of my explanation related to which query you have. However, I haven't also quoted myself again as that would create a phenomenally long post, but I hope you can tie up the explanations.
Me: I want the whole cave to be visible, but the table with the food on it and the fire to be highlighted because in The Lion, Witch & the Wardrobe that is where the action takes place (technically, there isn’t a bedroom, but I added it because this is an “inspired by” thing, not a draw-over).
You can do that by adding more light sources on candles and lamps, or just by giving the one light source in the fire a much wider range (say double it). Use Numeric Edit to adjust it's range.
If you adjust the shadow colour in the Finalize to a colour that is too pale you effectively have no shadows at all, and therefore no lighting effect. For there to be light, there must also be shadows to show that it is indeed light.
Me:
I was copying Remy’s video tutorial at this point. Also I wanted some kind of shadow and this was the only way I could get any sort of shadow. You should have seen the colour coded shadows in a previous version of the map!
I think there may have been a misunderstanding. The Setup effect is used to cast shadows, so it's counterproductive to add it to the same sheet the light source is on. That's why I moved the light to it's own sheet without any sheet effects. Using a LIGHTS sheet will also help you keep things clearly organised if you add more lights and keep all your lights on a single sheet of their own.
The other counterproductive thing that was going on at the time was that the light source was placed within a symbol (the fireplace) that had a Setup sheet effect on it. This restricts the light from affecting the scene as much.
You had already found the solution to fitting the light to the opening of the hearth by setting the angle of the light to fit it. That was enough. No shadow on the fireplace was required so I deactivated it.
Me:
I’m not quite sure what you mean here. The magenta shapes are the walls!
The magenta shapes are the air in the cave where the walls are cut away and no longer exist. The walls are what remains after the Color key. That's why I had to add a Color Key to the SHADOW STOPPER sheet before the Setup effect - to make the cave extent on that sheet identical to the actual cave.
...
If you are wondering how I quoted this way, when you paste the paragraph you want to quote into your new comment, highlight the paragraph and click the bakcwards 'P' syntax mark in the buff border on the left
-
shadows in a top-down cave
-
How to move stubborn symbols to the back?
Yes.
There is a half way measure you can use, but it only lasts the session and may have unexpected results. You can switch off the redrawing of the symbols by typing DELAYDRAWSYM, and changing the value in the command bar to 0 (zero) from 1.
As you can see, it works to chop the top off this Mike Schley mountain, but look at the foot of the mountain - the semitransparent pixels in the symbol have been turned fully transparent.
Before:
After:
It all depends on whether you have semi-transparent pixels in any of the symbols in your map.
-
Live Mapping: Bubble Gum Fantasy (10th April)
Next week, Ralf will be demonstrating the April 2025 Annual issue and its Bubble Gum Fantasy style.
Join us live on Youtube to be part of the chat: https://www.youtube.com/watch?v=RFdQCNPrpTI
Or watch the show later, either on Youtube or here on the forum*
*This thread isn't monitored during the session.
-
Live Mapping: Bubble Gum Fantasy (10th April)
-
Advice for planning a major city?
That's unusual. Generally speaking, if you have a very large city vector symbols like House entities and some of the more complex vector symbols the node count gets rather large and causes things to slow down.
Either way, an extremely large city will be slow, but you can put your districts on different layers and hide the ones you've finished already while you are working on the next one.
-
Forum vs Product Registration
Incidentally, there is currently an unbelivable Humble Bundle deal for the whole caboodle at the price of a single Cartographer's Annual.
-
Snap issues
-
Cartographer's Annual 2023 broken zip




