Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 9,992
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,868
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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Community Atlas - Irisian City States - Giant Circle Island
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disappearing symbols
Yes, the template does seem to be a bit messed up if you change the background preference during creation. I'll report it as a bug.
In the meantime, if you want a new map that's ok, start one without changing the background, then hide all the sheets except the background in the new map, and use the Change Properties tool to change the background fill to the one you want.
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Lidar mapping?
You could tackle that in a number of different ways, though most would be diagramatic rather than an accurate pictorial representation.
The easiest would be to edit the image itself in GIMP to desaturate it and remove the white, then import it to CC3 as an image or file (not a symbol or fill) on it's own sheet and add a Blend Mode effect to that sheet set to Multiply. Place that sheet under the SYMBOLS sheet but above any terrain and background sheets and add symbols on top of it. That way, whatever textures you used to depict the ground would be hill shaded by the scan itself. The disadvantages would be that your use of the map would always have to bear in mind the data usage rights of the scan and that the altered scan image would have to be moved around with the map to preserve the link.
Alternatively, you could use several beveled polygon sheets to emulate the relief in the same way that relief is done in styles like SS5, though that might take rather a lot longer.
Or you could do away with the idea of making the map look just like the scan and use a series of ground terrain sheets to draw what I call grass contours. There are at least 3 shades of grass in most styles, and even if there aren't you can use sheet effects to add more shades of grass (or dirt), remembering to use the darkest shades at the lowest elevations and the palest ones at higher elevations.
This is not an exhaustive list of methods.
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Darklands City Water Fill is pixelated
It looks like the low res versions of the fills are being used for some reason. There are 4 resolutions available for every bitmap and symbol. CC3 picks the appropriate resolution for the zoom level and displays that resolution. But there are times when for some reason it doesn't get the right one.
Click the hourglass in the left toolbar and check that you have these settings. "Automatic bitmap quality", "high". Clear the bitmap cache and Apply. If that doesn't improve matters temporarily pick "Fixed bitmap quality" and "Very high". Apply that, and then switch back to the Automatic bitmap quality settings.
If you are still having trouble after switching resolutions and clearing the bitmap cache, hit the Fill style resolutions (advanced) button and check that you have them set up like this:
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Quick (?) re-creation of of DCC Maps for game on Sat night
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Darklands City Water Fill is pixelated
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[WIP] Marine Dungeons Lighthouse (more May Annual Stairs & Steps)
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When can I Fear the Easter Cities?
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Live Mapping: Ancient Cities
Hi everyone! :D
In this week's live mapping session Ralf will be trying out the latest Cartographer's Annual issue (June 2024): Ancient Cities
Come along and join in the chat here on Youtube:
https://www.youtube.com/watch?v=itl0-MKut3o
Or if you prefer you can watch it here:
We look forward to seeing you there :)
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Trouble understanding and accessing styles
CD3 Bitmap A Bogie is not an official Profantasy style. Its part of the Bogie's Mapping Objects installation and relies on you also having CD3 installed. From the screen shots you are showing us it seems you might not have CD3.
The answer to the second question is yes you can assign more catalogue files to each button in a map if you want to. Remy shows how to do it here.
If you want to examine the contents of any catalogue file you have open you can right click over the symbols pane to open it up across the window. Right click again to close that view.



