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Loopysue

Loopysue

About

Username
Loopysue
Joined
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Roles
Member, ProFantasy
Points
9,866
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • WIP - Maelgoth

    Looks like its coming along just fine :)

    Don't worry about adjusting sheet effects if you prefer things to look a bit different to the way the style is designed. It was designed to be a close replica to the original Ferraris map. That doesn't mean you have to stick to the design if you don't want to.

    Daniel Pereda De Pablo
  • Trying out a Planescape style

    Here's a tip I've only just recently become aware of, thanks to Remy's comment on another thread. You can use Color Key on imported images as long as you switch DELAYDRAWSYM from 1 to zero.

    It's a marvellous map you've made. I wouldn't call it a mistake!

    roflo1
  • [WIP] Fantasy Renaissance River City

    Looks like a great start :)

    Mythal82
  • Blending

    That is the difference between vector symbols and bitmap symbols.

    For reasons of performance I think, the bitmap symbols are redrawn twice, which means that not many sheet effects apply to them, or apply only to the first time the symbol is drawn.

    You could try this:

    Type DELAYDRAWSYM and hit enter, so that the prompt appears in the command line at the bottom, and then type zero and hit enter again, then redraw the map. It stops the second redrawing of the symbol.

    Lord Scarab
  • Maps Bonanza Humble Bundle Questions

    You can make battlemaps in CC3 alone these days. All the dungeon tools are built in.

    There is also a built in dungeon style - Jon Roberts. If you have the whole bundle you also have Dungeon's of Schley (Symbol Set 4), which is one of the main styles I've seen being used for all kinds of dungeon maps ranging from house plans to caverns.

    I think there are also some of the dungeon style annuals included in the full bundle.

    The easiest way to see what you have in the way of dungeon styles is to open a new map and pick the Dungeons map type with Decide Settings myself. That will list all the available templates and give you a small thumbnail of each one as you select it.

    (I have everything, so my list is probably a bit longer than your friend's will be, but I have picked the Jon Roberts style to show you one I know you will definitely have, even if you only have the core app).

    ThomasHendrich
  • Festive Winter Card Challenge - Ended - Please vote for your favorite

    What a smashing card, Ricko! Wonderful :D

    Ricko
  • Festive Winter Card Challenge WIP: Frosty Village

    I found the snowy trees blender file from Spectrum overland!

    (I thought I'd lost it and would have to start again)

    LillhansGlitch
  • issue with font

    That is indeed a strange one!

    Well, I can't see a reason for the anomaly, but if it happens again let us know.

    Ricko
  • FT3 Interpolation within a flat-world creation

    The mountains in the middle are a general result of using fractal equations to generate landmasses. I've not heard of a way to get FT3 or FT3+ to interpolate. We just sculpt things in a general way and use fill basins and erosion to do the rest.

    The One Day Worldbuilder issue of the 2019 Cartographer's Annual contains detailed instructions on how to make a believable world relatively quickly, but that is based on FT3. I'm not sure if all of it still applies to FT3+

    I'm also not sure if the ODW is included with FT3+ or not, though it was included with the recent Humble Bundle.

    Kleber
  • No toolbars

    This is a real wild card, since I'm more of an artist than a tech, but Remy had this suggestion to a similar but not identical issue a while back. You could try this?

    I recommend closing CC3 and running that exe file from the directory.

    roflo1