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Loopysue

Loopysue

About

Username
Loopysue
Joined
Visits
9,989
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Roles
Member, ProFantasy
Points
9,864
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • WIP: MYRILOS-revised

    That looks a bit more believable :)

    The field texture... if you scale it 1.5 times larger in the height direction it should look a bit better, since equal scaling means its set up for an isometric overland map rather than a top view map.

    Brown, I think. Or you could keep both but move the brown to a sheet of it's own with an Edge Fade, Inner effect on it to blend it slightly at the edge with the grey. The grey would have to go right under the brown, of course. All these things are up to you to decide.

    Glitch
  • How does the Displace effect work?

    The effect can also use an ordinary png image to generate the displacement.

    Not being a technical person I can't explain the exact maths, but the visual appearance of the image or normal map should give you an idea of what the displacement will look like.

    roflo1AleD
  • Rise of the Runelords - Sandpoint Glassworks.

    Great map :)

    It would almost be worth turning the grid at an angle to match the diagonal nature of the building.

    Raiko
  • Will there be an October Newsletter?

    This is a new thing that started 5 months ago.

    JulianDracos
  • Problem with exporting

    I think you have run into the issue of Transparency Acne, which is when the rendering engine identifies two pixels from overlying and underlying sheets as being the same colour and therefore a pinprick hole in the topmost sheet. This would be harmless, except for the sheet effects on the topmost sheet. Edge Fade, Inner sheet effects, and both bevel effects are affected by this, and produce a tidy hole or dimple around the edge of the pinprick as if it was a real hole in the polygon.

    With this style the easiest solution is to add a new sheet between the two existing grassy textures and copy the polygons from the topmost sheet onto it, then turn those new polygons on the new sheet a solid colour that is least likely to be in the topmost texture. Then copy the Edge Fade Inner sheet effect from the top sheet to the new 'backing sheet' and tweak the values up just a little to prevent it from showing around the edges.

    Orrik
  • How do you change the order symbols are drawn?

    In the Symbols menu you will find "Sort symbols in map".

    Pick that option and select everything (right click, "all"), then press D for do it.

    JulianDracos
  • Community Atlas - The Bleakness - Ashburton - Darklands region and Darklands City

    Market stalls were on my mental list ;)

    I think the outcrop shadow you drew there is on the wrong sheet. Try moving it to Outcrop shadow bottom, where it will be blurred and blended properly.

    JimPEdE
  • Porto Seguro - Bahia - Brasil

    It's a great map, Ricko :)

    Ricko
  • The Rusty Dragon Inn (Pathfinder RPG)

    I love the way you tucked the well out of the way at the bottom of the map. I was looking for it for ages! LOL!

    DaltonSpenceRaiko
  • Refreshing an old map with new textures

    All you need to do is import the fill styles relevant to MS Overland.

    Make a new map in the MS Overland style and save it as a temporary file, then come back to this file and use Draw->Insert file to import the temporary MS Overland file. Don't paste it. You don't need to. The fills will be there when you look again.

    roflo1