Loopysue
Loopysue
About
- Username
 - Loopysue
 - Joined
 - Visits
 - 9,989
 - Last Active
 - Roles
 - Member, ProFantasy
 - Points
 - 9,864
 - Birthday
 - June 29, 1966
 - Location
 - Dorset, England, UK
 - Real Name
 - Sue Daniel (aka 'Mouse')
 - Rank
 - Cartographer
 - Badges
 - 27
 
- 
        
WIP: MYRILOS-revised
That looks a bit more believable :)
The field texture... if you scale it 1.5 times larger in the height direction it should look a bit better, since equal scaling means its set up for an isometric overland map rather than a top view map.
Brown, I think. Or you could keep both but move the brown to a sheet of it's own with an Edge Fade, Inner effect on it to blend it slightly at the edge with the grey. The grey would have to go right under the brown, of course. All these things are up to you to decide.
 - 
        
How does the Displace effect work?
 - 
        
Rise of the Runelords - Sandpoint Glassworks.
 - 
        
Will there be an October Newsletter?
 - 
        
Problem with exporting
I think you have run into the issue of Transparency Acne, which is when the rendering engine identifies two pixels from overlying and underlying sheets as being the same colour and therefore a pinprick hole in the topmost sheet. This would be harmless, except for the sheet effects on the topmost sheet. Edge Fade, Inner sheet effects, and both bevel effects are affected by this, and produce a tidy hole or dimple around the edge of the pinprick as if it was a real hole in the polygon.
With this style the easiest solution is to add a new sheet between the two existing grassy textures and copy the polygons from the topmost sheet onto it, then turn those new polygons on the new sheet a solid colour that is least likely to be in the topmost texture. Then copy the Edge Fade Inner sheet effect from the top sheet to the new 'backing sheet' and tweak the values up just a little to prevent it from showing around the edges.
 - 
        
How do you change the order symbols are drawn?
 - 
        
Community Atlas - The Bleakness - Ashburton - Darklands region and Darklands City
 - 
        
Porto Seguro - Bahia - Brasil
 - 
        
The Rusty Dragon Inn (Pathfinder RPG)
 - 
        
Refreshing an old map with new textures
All you need to do is import the fill styles relevant to MS Overland.
Make a new map in the MS Overland style and save it as a temporary file, then come back to this file and use Draw->Insert file to import the temporary MS Overland file. Don't paste it. You don't need to. The fills will be there when you look again.
 
                            
                            




