Jeff B
Jeff B
About
- Username
- Jeff B
- Joined
- Visits
- 5,899
- Last Active
- Roles
- Member, Betatester
- Points
- 1,238
- Location
- Fairbanks, Alaska
- Website
- https://www.akbattletech.us/endoria/
- Rank
- Surveyor
- Badges
- 9
Reactions
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Richardson Roadhouse
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WIP: Orchish Hoard (First Overland Map)
Even though I have had CC for years I have never really used it. So I decided to buy a PC and start learning CC3+. This started out as a map for someone at work. It did not fit their current campaign world, so I decided to keep working on it while I'm waiting on more information about their game world.
The idea was the Orcish hoard was invading to the south so I tried to show the destruction of the land as the hoard moved south. The pollution/corruption of the rivers and the darkness that was over taking the land. I thought the Darklands theme as a good representation of what I was try to portray.
Please let me know what you think and how to improve things.
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WIP: Exeder
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[WIP] Atlas Contest : Ingensteds Village, Seal Island, Alarius
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Forest Lair
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[WIP] August Mapping Competition -- Vertshusen Distillery
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Community Atlas 1000th map Competition - with Prizes [August/September]
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[WIP] Atlas Contest : Ingensteds Village, Seal Island, Alarius
The global light sets the overall brightness of the map. So for this map I set it at 15% which is dark. This allows the lights from the fires and building to stand out but hampers seeing the over all design of the map. I decided I wanted it brighter but just changing the global setting did not give me the effect I wanted. I should not here that I created sheets for the campfires and the buildings. This does not make editing the lights easier but allows me to turn them on or off as a set. I also created a sheet called LIGHT Moon and place a single light there to get the effect. The first version was in the upper left but that gave me the ray lines in the image. I then decided to place the light towards the middle of the map acting as a full moon over head. This gave me the effect I was looking for. Also adding the moon light I'm able to change the overall color of the map just by changing the light color and intensity. This version uses a light blue (76) at 40%.
The map below I changed the moon light to different color just to show you how this effects the overall image. (Yellow 142 @ 40%)
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[WIP] August Mapping Competition -- Vertshusen Distillery
Jenin River Whiskey
Basement : The furnaces are located here for the distilling vats and the kiln room. I'm currently not happy with the furnaces yet and will still be working on them. I also need to work on the lighting in the basement add some additional light but overall this will be a dark and terrible place to work. I also broke the navigation between the floors so I need to fix that also.
Comments and suggestions are welcome.
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Endoria
@Loopysue Thank You, I will be glad to see the printed version of the regular map after 6 months of work that I put into the overland map. I'll get a couple weeks break to work on my stuff then it's dungeon maps again. It was a really good learning experience.











