Jeff B
Jeff B
About
- Username
- Jeff B
- Joined
- Visits
- 5,898
- Last Active
- Roles
- Member, Betatester
- Points
- 1,238
- Location
- Fairbanks, Alaska
- Website
- https://www.akbattletech.us/endoria/
- Rank
- Surveyor
- Badges
- 9
Reactions
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Forest Lair
Well I picked up the Mike Schley tokens from his website and decided to try and make symbols catalogs out of them. Making progress but things are not quite right yet. I decide to put together a quick battlemap using some of the tokens to see how they fit together. The result is my Forest Lair Map. Please let me know what you think and how to improve it.
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Endoria
Well I decided to post in this thread instead of creating a new one. I have finished the eastern portion of the world. I know this is a large map with way too much detail but that is what the person I'm doing this for wanted and it's too late to change now. He plans on printing a large format print with detail to hang in his game room. He created this world over 40 years ago and had very little of the world explored so except for the area he had already mapped out I'm able to have free rein over how it looks.
I still need to update political regions (turned off on this posting) and label the rivers but most everything else is completed.
Once the map is completed I add sea contours and a few islands along with scale and compass.
larger image in gallery
comments and suggestions welcome as always
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[WIP] Atlas Contest : Ingensteds Village, Seal Island, Alarius
Still a WIP. Need to add some more details and adjust the fonts but thought I would post to get some ideas of what may need to be changed / adjusted.
Ingensteds is a remote village on Seal island in Alarius. The area is covered in snow most of the year and the sea ice rarely recedes from the land. The people that live in the village like or even relish the isolation. The community works together to collect food and collect resources they need to survive.
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Live Mapping: Herwin Wielink Overland
Well I converted the non-hex version and found that I messed things up when I did the original so I had to fix all of the mistakes. Also during the conversion I decided to change some stuff around and I think I have a better version all around now. At some point I will readdress the original Spectrum Overland style and make some changes to it but that will be at a much later date.
Here is the Herwin Wielink Overland conversion.
Comments and suggestions always welcome.
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[WIP] Atlas Contest : Ingensteds Village, Seal Island, Alarius
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[WIP] Lighting Strike
I thought this was done but I keep going back to it as I was working on other projects. Just looking at it with a sense that something was missing. I think I figured out what was wrong and made a very subtle change that I think completes the project. I posted the updated project in the gallery and because the change is so subtle I was not going to post it here again. I decided to post it anyway to see if other people felt the same way as I did. The change is adding wildlife to the first and third panels just a few but I think it brings the whole project together and for me I no longer have that feeling of it missing something or being incomplete.
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Live Mapping: Herwin Wielink Overland
I have to say I like Ralf and Remy's videos very much. When thing don't go as expected it always makes me feel good that is just not me. With that said I thought the recovery from the crash was great and show how to change a map from one style to another so quickly was great, I decided that I wanted to try what was shown in the video so I took one of my favorite maps and converted it. I started with the hex version and now I'm converting the none hex version, here is a look at the hex version conversion.
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WIP - First Town / Village
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Bag End (WIP)
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[WIP] Project-A
Ok here is a quick stab at what I think your asking for. One more thing I need to learn how to do better, yes it needs to added to the final image. Let me know if this is the right track for your suggestion.
Think I found the limit of lights you can have in a map. Think I need a smaller scale map to work with for the next test map. Having issues rendering the map as the last two attempts turned off the lights during the rendering. Got it to render. (Light count 750)
Remember work in progress, learning as I go and a quick stab at the reflection in the water.

















