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Jeff B

Jeff B

About

Username
Jeff B
Joined
Visits
5,439
Last Active
Roles
Member, Betatester
Points
1,115
Location
Fairbanks, Alaska
Website
https://www.akbattletech.us/endoria/
Rank
Surveyor
Badges
8

Latest Images

  • Endoria

    Working on getting the Hex transparency correct for the printing. Added higher res to galley.


    LoopysueDaltonSpenceJimPpablo gonzalezLautiadelia hernandez
  • [WIP] Project-A

    @Ricko Hasche

    Ok here is a quick stab at what I think your asking for. One more thing I need to learn how to do better, yes it needs to added to the final image. Let me know if this is the right track for your suggestion.

    Think I found the limit of lights you can have in a map. Think I need a smaller scale map to work with for the next test map. Having issues rendering the map as the last two attempts turned off the lights during the rendering. Got it to render. (Light count 750)

    Remember work in progress, learning as I go and a quick stab at the reflection in the water.


    [Deleted User]LoopysueMonsenRicko Hascheroflo1EukalyptusNow
  • WIP - First Town / Village

    My first stab at a town / Village map. Comments welcome. The thatch buildings are the shady part of town.



    MonsenEdE[Deleted User]LoopysuejmabbottdagorhirDaniel Pereda De PabloEukalyptusNow
  • Live Mapping: Herwin Wielink Overland

    I have to say I like Ralf and Remy's videos very much. When thing don't go as expected it always makes me feel good that is just not me. With that said I thought the recovery from the crash was great and show how to change a map from one style to another so quickly was great, I decided that I wanted to try what was shown in the video so I took one of my favorite maps and converted it. I started with the hex version and now I'm converting the none hex version, here is a look at the hex version conversion.


    JimP[Deleted User]LoopysueMonsenroflo1Ricko HascheRalfLauti
  • Invasion of Warlock

    Well I'm a Battletech player an I bought CC2 to do overland maps for Battletech Campaign games. I have created overland maps for the game but never had any good symbols so I started to create some symbols. This is a quick map to test of the symbols I made and to show a friend how to do the contours on his export Ft3 maps as he wants to show a an elevation change with the contour lines.

    I will be working on more Battletech Symbols in the future and will be fixing the ones I did last night as based on this map they are HUGE!! so I need to scale them down.


    Ricko HascheLoopysueJimPOctorillaEukalyptusNowBwenGunEdEadelia hernandez
  • [WIP] City of Mar-Goth

    I'm currently working on a new city and using a different style this time around. The city is based on information from the person I'm making the map for so I'm trying to get as many elements into the map as possible. I have posted 2 versions of the map one with out the key and one with the key. The key version needs the fonts tweaked but I'm looking to see if they way I want to do the text and key works for people if I get the font style and coloring the way I like it.

    Comments and suggestions are welcome as always.


    roflo1WazzebuLoopysue[Deleted User]EukalyptusNowCalibrejmabbott
  • Richardson Roadhouse

  • [WIP] Winter Village

    Night Version


    roflo1[Deleted User]LoopysueMonsenWazzebuRicko HascheEukalyptusNowadelia hernandez
  • [WIP] City of Mar-Goth

    Here are the final versions of the project.


    [Deleted User]LoopysueDaltonSpenceLoreleijmabbottAleD
  • Richardson Roadhouse

    My first attempt at cart tracks and I added some muddy areas. Also added for Smithy items to outer building.


    ShessarLoopysue[Deleted User]MonsenDaltonSpenceJimP