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Wyvern

Wyvern

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Wyvern
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  • CC3+ Basic Vector Map

    Or maybe even swapping out the dark lettering for a much paler colour, and adding a darker outer glow to it, as that sometimes helps. Getting text right is always tricky though.

    JimP
  • WIP: region of Lilia

    It does also depend what sort of effect you're looking for. If you want to make it look like a boundary line, for instance, you might try a polygon with an Edge Fade, Inner effect on its sheet, and adjust that till it looks right. Or you could try adding a Glow effect to the various symbols involved, if they're actually the key things (though it sounds more as if it's the whole region you're wanting to highlight).

    Best advice would probably be to keep experimenting and thinking about what you'd prefer to see; playing around with the options in the CC3+ effects is never time wasted, even if you can't get quite to where you'd originally thought you might!

    OwlishlyTaboo
  • Monasteries

    Though the "standardised" abbey plan only really works - if sometimes quite loosely - for medieval European monastic sites, notably those of the Cistercian and Benedictine orders.

    Ricko
  • Ravenford

    Clearly a delightful spot; very tempting for a dragon...๐Ÿ˜‰

    If you have it, you might be interested in trying out the sketchy contour line symbols in the Black & White Towns CA issue from 2015, which are similar in appearance to those in your castle hill lines (though naturally, you'd need to add your own background colouring for those, as B&W only).

    Ralf
  • Winter Village style development (March 2022 CA issue)

    Nah - it's just a pond named after somebody called "Dew" ๐Ÿ˜

    Loopysue
  • The Creepy Crypt project

    Surprised to see nobody's asked for a cat yet. After all, the cat crept into the crypt...๐Ÿ’ฉ...and crept out again ๐Ÿ˜‰

    Loopysue
  • Searching for Farmland

    You're most welcome Alan!

    You could of course just add the RGB Matrix Process Effect to the Sheet the farmland is on, if you'd prefer, rather than the whole map, which may or may not help (possibly not though in this case). You could try a different colour than white for your background alternatively - a pale grey, perhaps, or another colour that will work better under the whole-map RGB Matrix Process greyscale colouring, perhaps something closer to the usual farmland colouring instead.

    If you want to look further into the options the RGB Matrix Process can generate, you may find it helpful to read through this PF Blog posting by one of our true resident experts, Remy Monsen (he wrote the Tome of Ultimate Mapping, so this is no idle remark!), where he explores this Effect in greater detail. It is very much trial and error to get it to do what you need once you step off the path of the available presets, but it's also worth doing, as you can never tell what marvels you may accidentally turn up.

    Alan Phillipson
  • Searching for Farmland

    It looks good, and I like the way you can tell just where the farmlands extend to.

    Edge Fade often helps conceal a multitude of problems!

    Alan Phillipson
  • Live Mapping: Shaded Contours (Annual Vol 2)

    Forgot to post this after the livestream. I know there was some further discussion about Bevel Effect problems and the changing appearance of the Bevel at different zoom levels in the chat during the stream, some of which Ralf touched upon in the video. I'm not sure if anything was resolved later in this regard (I know sometimes these discussions move to the FaceBook page, which I don't use).

    I wanted to add that if you have the CA169 Fantasy Town Annual from 2021 January, there are hill and contour drawing tools in that which use the dark Solid bitmap fills and the Bevel Effect to generate hills. While you could of course create your own drawing tool in any style similarly to test out, these do come ready to use as part of that package. I've been mapping a lot with this style in recent months, and it has been interesting to experiment with the hill tools, to see just what drawing different shapes can generate, including what seem to be flattened, or even indented (so crater-like) hilltops sometimes.

    This probably doesn't help move forward the bevel-zoom issues, but it might help those wanting to try things like the shaded relief techniques get a better feeling for what is possible using the Solid fills and the Bevel Effect.

    JimP
  • Winter Village style development (March 2022 CA issue)

    And now released into the wild! Wrap up warm and go exploring folks!โ›ท๏ธโ„๏ธโ˜ƒ๏ธ

    Loopysue