Wyvern
Wyvern
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Help with Perspectives
I'm not certain if that unqualified "5' Grid" label in the Annual issue's PDF Mapping Guide may not be a mistake, as looking at the sample FCW file map with that issue, there are only two five-foot grids in it, "5' Grid, 2 Snap" and "5' Grid, 5 Snap".
It doesn't really matter however, as BOTH are basic 2D rectangular grids, and that's actually all you need for drawing 2D maps. The snap setting just mean the snap points in the grid will be either every 2.5 feet (2 Snap) or every 1 foot (5 Snap).
The 10' Grid, 2 Snap is also a rectangular grid for 2D work, with snap points every 5 feet.
This will let you draw a plan-view = 2D vertical of your dungeon layout, and following the next part of the Mapping Guide will help you convert your 2D floorplans into 3D isometric forms.
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[WIP] Atlas Competition Entry - Coils of the Cold Coroner
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WIP: Hiero's Journey
It's maybe a little surprising nobody's done an RPG supplement on this setting; pretty well everything else seems to have been done, after all!
The rivers don't look too bad to me (remembering too I'm looking at the very sketchy, small, line illustrations in the actual novels as a nonexistent comparison with your work of art here!). You could maybe add a relatively bright Outer Glow Effect to make them stand out a little more, but that will affect the points they meet the seas too, if they're the usual lines on top of the land and sea Sheets in the Sheets stack. You could make the river lines brighter instead, and perhaps add a green Outer Glow to the lines, different to the colour of the land surface, again to help them "shine" a little more.
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WIP: Hiero's Journey
Well this is a blast from the past! My copy's a 1976 vintage UK paperback edition, though I'd read it the previous year when a guy at my wargames and D&D group loaned me his copy. Hence I went out and bought my own later! I think the first US edition was earlier though (Wikipedia gives 1973).
It looks as if you've used the map from the later 1983 second volume, "The Unforsaken Hiero" though, as that has a bit more information than the Hiero's Journey one (Otwah League is Otwah Estates in Journey too, for instance - though the Journey Glossary calls it the Otwah League instead - and there's only one Blue Desert marked, not the two you have, as shown in Unforsaken). D'alwah was also only an area by the coast in Journey, but in Unforsaken, it's both a settlement "Capitol of D'alwah", and an area. Kalina seems to be marked as just another area by the coast in both books, and both also have another near-coastal area above = northeast of D'alwah, Chespek. The ocean offshore might be labelled as Lantik Sea (weirdly, both maps show it as Lantik Ocean, but both Glossaries call it Lantik Sea!) too.
Great to know you're going to be off adventuring here soon. I know Journey was one of the favourite books for discussion repeatedly with some members of my college D&D Soc back in the early '80s, and I still have a great fondness for it, though it's many years since I last read either volume.
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Community Atlas competition entry: The Summer Palace of the Winter Queen
@OverCriticalHit - Never thought of this. Yes that would work better. Like many things with CC3+, there are usually multiple ways to do tasks, and if you find one that works for you, you tend to stick with it, even if it's not the most efficient option!
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[WIP] It is strictly prohibited to throw jewellery into the lake.
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[WIP] Community Atlas Competition - Runcibor Dungeon
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[WIP] Atlas Competition Entry - Coils of the Cold Coroner
Contests here seem to me as much an opportunity to experiment within parameters we might not ordinarily set ourselves otherwise, as anything else. And learning's all part of that. The snow caves look interesting; impressed by their fractal extent and complexity! Not sure they quite connect with the room maze, but appreciate that might be deliberate, given the red number "1" by the double doors.
I like the off-axis room-maze too, but maybe the numbers might be set upright? That could emphasize the off-kilter nature more, though they're perfectly legible as-is.
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Dungeon on a strip-map?
I keep an eye on a few other places online than this Forum from time to time, and today came across this recent posting on Dyson Logos' blog. It concerns a very long, thin, detailed dungeon map, and you can download a free copy of it from the blog page in its coloured version, as well as a zip file in black-and-white with and without a grid. I've not come across anything quite like this previously.
What occurred to me was that this might be an interesting idea to try using the strip-map technique, highlighted back in May 2009's Cartographer's Annual issue. The nature of the map on Dyson's website would make it difficult to draw something similar using CC3+ as-is, as just being so long, but a chopped-up version like the classic strip map could work quite well.
Long walk for the player characters if the entrance and exit are at the same end, and the big treasure room's at the other, of course!
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Community Atlas 500th map and 4 year anniversary competition with prizes.
@Autumn Getty - That's midday = noon on Monday by Greenwich Mean Time = UTC. If you're not in the GMT = UTC time zone, you'll need to convert, of course.




