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Wyvern

Wyvern

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Wyvern
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Cartographer
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  • Supplemental to Humble Bundle

    Interesting. Just checked with Chrome myself, and although the link doesn't work if you click it directly, if you right click while hovering the cursor over the link, and then click Open link in new tab, it works fine.

    Loopysue
  • [WIP] Castle Ravenloft.

    Castle Ravenloft's the only published adventure I have copies of from all its "official" iterations. Big task ahead!

    Though I'm guessing you're not going to be doing the isometric cutaway views as well, and for the original, it's really not orange enough!

    [With apologies to anyone unfamiliar - the original I6 module from 1983 came with a big fold-out poster map of the whole castle with isometric floorplans in a semi-cutaway view, with each floor level (twelve of them inside and below the castle, plus another of the courtyard within the castle's outer walls) clearly separated. It was printed in black, white and - several shades of orange to brown!]

    Raiko
  • Tilkar map

    Got to ask - what are those "floaty stones" about midway between Tresonne and Chanson by the circled star symbol? Are the ones in the woods near Veris the same?

    The forests have come out nicely interesting. Were the roughly circular features in places deliberate, or something that just happened randomly? They remind me a little of the woodland spirals from Robert Holdstock's Mythago Wood novels.

    Medio
  • Commission WIP

    There are some coloured swirls in the CA3 Magic symbols. I thought there might be some among the Elemental & Magic Symbols in DD3, but I've had no luck trying to quickly track any down.

    jmabbott
  • [WIP] Castle Ravenloft.

    Don't know whether the newly-released "coffin box" version of Strahd adds or changes anything to this. From what previews I've seen, they've reverted to a nice foldout poster map, but the layout looked pretty similar to most previous versions overall. Couldn't see enough to check in detail, of course. For that, there's the little matter of $99.99 to pay first...

    Raiko
  • WIP Commission, Ancient Tombs

    If you do go down the "shadowed line" route, you'll probably need to fiddle about with a mask for part of the pit too, to stop the shadow going into places outside it you don't want - sadly, I remembered that only about ten minutes after I came offline yesterday...

    Also - just seen this now - there's a gap at the SE corner of room 16. That may have happened when you cut the wall to insert the open doorway if you started the wall at the corner of the room originally. I learnt from one of Joe Sweeney's videos early on to always start a dungeon wall along one of the straights you won't be cutting a doorway into later, to avoid exactly this kind of issue. It's also easily forgotten when you're busy drawing walls, however, as I've discovered ?.

    jmabbott
  • Two DD3 missing symbols?

    Thanks Ralf - that all seems fine now! Odd it should just have been those two symbols out of the entire set. Teleported away perhaps ?

    Loopysue
  • WIP Commission, Ancient Tombs

    I keep missing days here somehow; other distractions elsewhere. So apologies if you've already covered this, and I just missed it somewhere earlier, but should there be an accessway into area 31? There seems to be a corridor linking to the level, without a doorway or secret door marker.

    jmabbott
  • [WIP] Community Atlas - River Watch - Druid villages

    That's 497 maps now, according to the Downloads page in the Atlas!

    JimP
  • Banners

    I suppose I'm just more used to having worked with real scrolls down the years, than how cartographer's have opted to draw them!

    JimP