Wyvern
Wyvern
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Magic Mushrooms Valley
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smooth path mistery
Yes, the Text Along A Curve issue still remains problematical since it was changed a while ago. This topic covers up to where we are currently still, as far as I'm aware (which means Monsen's advice is what you should always do as standard now - uncheck the boxes - to get the command to work).
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Richard Baker's World Builder's Guide Map Templates
After a fair amount of online hunting, I've drawn a blank over any electronic templates for this book at all, assuming this (DTRPG link) is the World Builder's Guide this topic refers to. What I can trace of Richard Baker's blogs online don't seem to go back far enough to cover the period this text was published (1996), but as he's still active online now, you may be able to find links on his blog somewhere (if this was something personal he put out, say), or at least make direct contact with him that way to ask. He's easy enough to find online, so I've not added links for the currently-active blog here.
If the templates were something that was on his older Wizards of the Coast blog, I think that has all gone - at least none of the links I can find to it seem to work any more. If you have an actual URL, you might try the Wayback Machine archive site, in case it's preserved there though.
Of course, if the electronic CC templates were created and made available by someone else, that may be more problematic to find.
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Richard Baker's World Builder's Guide Map Templates
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Richard Baker's World Builder's Guide Map Templates
The hexes you could draw in CC3+ quite easily just using either the grid options, or by-hand using the snap grids (though the latter is VERY time-consuming and tedious for a whole sheet!). But it's indeed a lot easier, given the number of different files in this set, to be able to recover them all in one go this way!
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Richard Baker's World Builder's Guide Map Templates
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The Creepy Crypt project
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Some Traveller sub-sector maps I have done
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The Ghost Tower of Inverness
You mean you're not doing the cross-section drawing as well?! ๐
Might be worth thinking of having breaks in the wall lines of the upper ruins map, as I think these were meant as gaps in the original, rather than more rubble. You could keep the current rubble markers, but set them below the walls, so it would look like they're collapsed areas once there are breaks in the wall-lines.
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The Creepy Crypt project