
Wyvern
Wyvern
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- Wyvern
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Supplemental to Humble Bundle
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[WIP] Castle Ravenloft.
Castle Ravenloft's the only published adventure I have copies of from all its "official" iterations. Big task ahead!
Though I'm guessing you're not going to be doing the isometric cutaway views as well, and for the original, it's really not orange enough!
[With apologies to anyone unfamiliar - the original I6 module from 1983 came with a big fold-out poster map of the whole castle with isometric floorplans in a semi-cutaway view, with each floor level (twelve of them inside and below the castle, plus another of the courtyard within the castle's outer walls) clearly separated. It was printed in black, white and - several shades of orange to brown!]
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Tilkar map
Got to ask - what are those "floaty stones" about midway between Tresonne and Chanson by the circled star symbol? Are the ones in the woods near Veris the same?
The forests have come out nicely interesting. Were the roughly circular features in places deliberate, or something that just happened randomly? They remind me a little of the woodland spirals from Robert Holdstock's Mythago Wood novels.
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Commission WIP
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[WIP] Castle Ravenloft.
Don't know whether the newly-released "coffin box" version of Strahd adds or changes anything to this. From what previews I've seen, they've reverted to a nice foldout poster map, but the layout looked pretty similar to most previous versions overall. Couldn't see enough to check in detail, of course. For that, there's the little matter of $99.99 to pay first...
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WIP Commission, Ancient Tombs
If you do go down the "shadowed line" route, you'll probably need to fiddle about with a mask for part of the pit too, to stop the shadow going into places outside it you don't want - sadly, I remembered that only about ten minutes after I came offline yesterday...
Also - just seen this now - there's a gap at the SE corner of room 16. That may have happened when you cut the wall to insert the open doorway if you started the wall at the corner of the room originally. I learnt from one of Joe Sweeney's videos early on to always start a dungeon wall along one of the straights you won't be cutting a doorway into later, to avoid exactly this kind of issue. It's also easily forgotten when you're busy drawing walls, however, as I've discovered ?.
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Two DD3 missing symbols?
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WIP Commission, Ancient Tombs
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[WIP] Community Atlas - River Watch - Druid villages
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