
Wyvern
Wyvern
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[WIP] - Doriant - Gold Coast - Eknapata Desert - Sakherma Ruins
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Hex Crawl Test
Economic and wildlife symbols often get left out - and even when the overland styles do include some, they can be quite selective. They're often useful, and more helpful for GMs than simpler dot-type place-markers.
Ruins, and different types of ruin (so you could build up to a ruined city, say). Could include giant statues (like the Sphinx or the Colossus of Rhodes).
Ships, sea monsters, reefs, whirlpools, etc., to decorate the oceans.
Flat-topped mountains (like mesas), volcanoes, lava flows, glaciers.
A few ideas only, but maybe something to spark some further thoughts from yourself, or others here?
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CC4 Overland Development Thread
Loopysue remarked: I'm only interested in geology, though, and not a geologist, or a geomorphologist, or whatever you have to be to understand that particular type of physics.
Ah, don't worry over it! The physics of crater formation is endlessly being revised and experimented with, like most sciences, whenever something new and unexpected turns up. It's a particularly tricky field, because most of the impact craters easiest to examine in some detail are on the Moon, which isn't a helpful analogue for such craters on Earth, or other places where there's an atmosphere to alter how they look on various timescales, from original impact onwards, or how they can form when an impactor strikes a medium that isn't lunar regolith and rock. First approximation stuff is fine to give a crater that looks like a crater non-specialists can recognise and make use of!
Plus, what you have now will work nicely for both impact and (inactive) volcanic craters - though the latter will work best connected to a suitable mountain-top or area of suitably craggy rock, of course.
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WIP Arboridia (Mercia) for Community Atlas
You may be able to get the roads more obvious simply by widening the lines, and maybe increasing the glow effect on their edges. The pale colouring actually seems fine.
I very rarely use any of the forest fill tools, since trying to get the tree-density right if your map's not a typical size for the style takes too much time and effort for me. Plus I usually want to add features in the woods, so end up moving or deleting trees to accommodate them. Thus it's quicker and easier for me to just place trees individually!
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WIP Arboridia (Mercia) for Community Atlas
No, I'd agree with that too @Maidhc O Casain, although to my eye it's the very strong drop-shadow on the title that's causing problems, as I don't struggle with specific colours.
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Compass Roses
And now released into the Wild, looking thoroughly stunning! Amazing work, as many here have already noted, Shessar!
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Dungeon Level Symbols
Naturally ๐๐ฒ!
Things that immediately occur in this regard include having symbols prepared as Sue did in Marine Dungeons 2 as Colour 6 shapes for use as cut-outs, showing her metallic textures beneath as inlaid floors - which would of course allow any other underlying inlay texture to be used as well - such as different coloured stone or wood.
Also, having the symbols available as outlines using the Solid 10 bitmap fill, so they can be used immediately to produce low-relief indented or inscribed designs, as Remy showed back in 2020 in this blog post, but without needing to explode the symbols first.
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Welcome to the Updated Forum
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Project Spectrum - Part 2
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[WIP] Community Atlas - Topographical map of Nibirum with ocean currents
Great looking map so far.
I'm not keen on the altitude scale being on the later version though, as it's hiding part of the ocean current flows there.
Stating the scale of the map (1:XXXXX - whatever it is) might be more useful than a physical scale that's accurate only for the equator, but the latter could be helpful to give a rough idea of the planet size involved, as Monsen noted.
I just gave simple "Drift" names to a couple of the main currents on my Errynor/NW Alarius map, based on Earthly examples, so inventing more names for the major currents elsewhere would seem very reasonable.
Similarly, continent names for the larger landmasses would seem in-keeping with this pattern.
I suspect most prior mappers, like myself, have tended to assume similar major prevailing wind patterns to Earth's. So, NW Alarius is essentially Europe, and Alarius overall would probably see weather patterns similar to Europe-Asia. Beyond that though, things become a bit trickier, as the parallels with Earth aren't so exact, particularly the smaller seas between most of the continents. Be interesting to see what you come up with, however!