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Wyvern

Wyvern

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Wyvern
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  • Project for a friends world.

    The original has a fascinatingly "windblown", swirling vibe to it overall.

    And as someone who often copy-traces by hand/mouse scanned hand-drawn maps into CC3+, the tenacity to make such things a reality is something I can readily appreciate!

    Don Anderson Jr.
  • Community Atlas: Aenos Isle North, Demosthenes Swamp, Artemisia

    Thanks very much folks!

    @Royal Scribe: Since the map needed both a substantial overland area as well as underground features, and I really wanted to work in colour again after a long spell of black-and-white mapping, Sue's collection of "Dark & Creepy Forest Lands" just seemed the perfect fit. I've played around with a number of cliff-mapping options before too, and this meant I could finally try out this option for the first time as well. Redrawing the cliff shadows was a bit trickier, because I wasn't holding with the default option, but hopefully the archway shadows over the four entrances to the underground areas don't look to bad (to my eye anyway!).

    @Don Anderson Jr.: Yeah, I spent a while tinkering with those pillar shadows. Ordinarily, all the underground features come with such wall shadows as standard (if of varying length, and sometimes strength), but like you, I'm not keen to have them for most things in such circumstances, especially in this case, where there are overground shadows too. Usually - as here - I change them to glows so the light seems to be, very loosely, coming from overhead.

    However, the ceiling in the Great Temple is quite high (30 ft, 9 m, with a gentle barrel-vaulting; most other places are only one-third that in the subterranean sections), and the pillars reach right up to it (as will be explained in the notes for the map with the Atlas version), so I wanted to try to hint-at something of that here. Of course, in the circumstances the Great Temple walls ought to have similar shadows, but that starts to look even messier. I played around with glows for a while, but that didn't looked right (the things stopped looking like pillars at all in most cases), so this was the "least worst" option, with watered-down wall shadows.

    Ultimately, I felt they added the right note at hinting towards the central importance and size of this main chamber, so held with that.

    Don Anderson Jr.Royal Scribe
  • Can't Export this to JPEG

    I've found CC3+ will crash (shuts down) without telling you why if you've set the export to a size your system (or the combined your + CC3+ system) can't handle. Occasionally, you might get an error box telling you something similar before this happens, but not always. Typically, I find setting the antialiasing to zero, or just turning it off, will solve the problem. However, it may be there's something else at work in this case too, of course.

    Calibre
  • Can't Export this to JPEG

    Sue, I think it may be something on the FOREST sheet. I tried a 1024 px export just now, and it hung for a while before rendering the export on that res. It did create the image, however.

    Trying to hide everything but the FOREST sheet also had the program hang for almost a minute.

    Calibre
  • Can't Export this to JPEG

    It's just a thought, but at this large-scale of map, you can use the straight drawing tool and get a nearly identical "natural" appearance, simply by clicking more nodes as you go along. Although this obviously creates more nodes, they'll end up as a mere fraction of what you'd get by always drawing using the fractal tools, which often add far too many nodes on their default settings. You'll also end up with a map that looks pretty well identical to this, but one that you'll have more control over in all manner of ways.

    Calibre
  • Anyone have the Llankmarh fcw?

    After some protracted hunting online, the best I can find are some CC2 versions of just the geomorphs on this very old website. I can't seem to find this map in CC2, although it's almost certainly based on the old TSR module "Lankhmar City of Adventure", which came with non-CC2 versions of both this map (in more usable detail) and a separate booklet with just the geomorphs. I also stumbled upon a set of PNGs for the geomorphs (only - again...) on Box here. The first site just has GIFs as well as the CC2 options, but the PNGs may be more useful if you wanted to convert them to symbols.

    Otherwise, yours may be the only surviving FCW version of the whole city map available online!

    Don Anderson Jr.
  • Birdseye Continental - style development thread

    Ah, the Star Trek mountains (well, they're shaped a bit like the arrowhead badges anyway!) ๐Ÿ˜Ž

    LoopysueDon Anderson Jr.
  • Community Atlas 1000th Map Competition - The Winners

    Well done, Monsen!

    And again, many congratulations to everyone for sailing us well past the 1,000 Atlas maps now!

    Royal ScribeDon Anderson Jr.
  • The Blautann

    Not seeing any giant spiders in those woods though, Ralf ๐Ÿ˜‰ ๐Ÿ•ท๏ธ!

    @Don Anderson Jr. : I suspect DSA only started to be recognised by the English-speaking RPG community in the early 2000s, after the first English edition appeared. I discovered it because a UK supplier was selling cast metal miniatures for it around then too, and started investigating. Since then, other non-English RPGs have begun making an impact too - the recent release of the Swedish RPG as Dragonbane by Free League, for instance.

    Don Anderson Jr.
  • [WIP] The Old San Francisco Mint (Dracula Dossier)

    Have to say when I first looked at the floorplans, I wondered why they'd built a mint with no real security - all those walls with massive holes through them! But then I looked a bit closer and realised they were actually windows ๐Ÿ˜!

    Don Anderson Jr.Royal Scribe