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Wyvern

Wyvern

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Wyvern
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  • hexagon distance, map in post

    Jim, I think your original maps are from the Argan Argar Atlas, which states only that the hex scale is 8 km or 5 miles. All that means is each hex is classed as five miles in size, but that's NOT in any specific direction. This was a very common assumption at one time, when hexes were really just used for approximate distance estimating in games overall (RPGs and boardgames), so it's not a true scale from any one part of the hex to another.

    It doesn't help that even some of the original hand-drawn maps of Glorantha by Greg Stafford don't have a proper scale on them, so realistically, you can set whatever scale distance best suits your purposes, and not get bogged down in the minutiae of mathematical precision for something that never had it in the first place!

    If you want to investigate further, this topic on the Basic Role Playing Forum (for those unfamiliar, BRP is the base RPG system engine all the Chaosium RPGs use) pretty much covers all the essential details and issues. Even the official published RQ books and maps aren't consistent in their scaling of the same places - which to an extent is fair enough, as this is a game world set in what for Earth would be the Bronze Age!

    Loopysue
  • Community Atlas: Errynor Map 33 - Hwael Igland

    No, I didn't try an export with the cliffs on, but zooming in and out made little difference to the problem that some of the lines spread across the intervening land, beyond the polygon's boundaries. There's also the issue that I design my Atlas maps to be viewed at the full-map level shown in the illustration above, and that's where I could see the various problems. While that might have been OK on an output at some size levels, if I can't confirm that in the CC3+ view, I'm not going to chance it!

    Thanks Sue & Jim! ๐Ÿ˜Š

    LoopysueJimP
  • Mike Schley freebies

    Hope you've all collected your new free symbols now.

    Mike's certainly been racking them up this year. Sorry, I'm not grating on too much about this, am I? It would be unpalletable to be chained to that like an iron bar. Or that seems key to me anyway, to avoid being manacled to the last straw.

    [There isn't a "groan" option here either, is there? ๐Ÿ˜‰ Ho, ho ho! Christmas cracker jokes already...]๐ŸŽ„

    Loopysueroflo1
  • New Commission. Ghorfar

    "The png has no lines, thank heavens. But this jpg might."

    Yeah, but aren't they for the contours, rivers, roads - Oh wait... ๐Ÿ˜‰

    Not sure about the strength of the "Copyright Bay" label either ๐Ÿ˜Ž

    More seriously, the green skull with horns looks too pixellated to my eye; seems not to fit well with the rest of the map's style and clarity, though I appreciate that's entirely to do with the original source illustration, and not something that can be fixed without some serious redrawing.

    [Deleted User]
  • Traveller - City/Regional Maps

    Depending on what kind of look you'd prefer, and also what sort of land area you want to map, you might also look at World War 2 Area Maps (which has options for illustrative contour lines), Cthulhu City (which also includes illustrative symbols for a selection of building types, albeit with "Call of Cthulhu" elements about some) or the Tactical Maps pack from last year's Annual.

    roflo1
  • How can I change the text on scalebar?

    More work of course, but you can also draw your own scalebar, and then label it as you please, in CC3+. If you set the grid scale correctly, and use the "Ortho" and "Snap" commands, it's not as difficult as you might imagine. Might not be so artistic as some of the symbol scalebar options though!

    hsv216
  • Winter Trail Project

    Well, doesn't look much like the tracks for Winnie the Pooh and Piglet... Maybe a Woozle? ๐Ÿ˜Ž

    Loopysue[Deleted User]
  • Top down symbols for overland maps.

    Don't forget there's also the Fantasy Realms style from 2009, which has the essential top-down mountain and hill drawing tools.

    It's important to recognise too that as soon as you move from the pictorial isometric or side-on images to top-down, you're immediately wanting greater precision in exactly what is where, hence I'm not sure trying to create a set of symbols for top-down features will work well enough. That argument is why there are very few hill and mountain symbols in Fantasy Realms, for instance, with the recommendation to make full use of the drawing tools in that style.

    Top-down vegetation is tricky too - lots of rough-edged small rings with a couple of texture lines inside is liable to be all you'd see at typical overland scales. This does work, as it's what was used originally on things like the early SPI-style hex-based board-and-counter wargames, and it's fine as representation, but it's not particularly realistic. Plus it can be very easily drawn vector style, if you want to go down that route.

    It's hard to know what would work better as identifying jungle symbols than palms (try a quick online search for jungle map symbols, and most of what turns up IS palms!), given that many jungle evergreens have general side-on shapes similar to in-leaf deciduous ones. Maybe adding a few hanging lianas in places, an attempt at stratification (albeit that means multiple trees per symbol), or splashes of colour for flowers and fruits might help, though again for overland-scale maps, most of that detail's liable to be lost. Altering the varicolor colouring might help with the extant deciduous woodland options, possibly. And for top-down versions, basically, again, you're looking at a rough-edged circle with a couple of interior texture lines.

    [Deleted User]
  • Winter Trail Project

    ...I've just started a new much larger project ...

    A statement at which much idle speculation can begin among the rest of us...

    LoopysueJimP
  • A small village

    The Cyrillics will be originally Bulgarian, of course, as it was they who created the script, back in the 9th-10th centuries ๐Ÿ˜Ž.

    Puzzled as to why the title isn't also in Cyrillics though (other than to help out most Forum readers here, that is!)?

    Loopysue