Wyvern
Wyvern
About
- Username
- Wyvern
- Joined
- Visits
- 2,456
- Last Active
- Roles
- Member
- Points
- 4,381
- Rank
- Mapmaker
- Badges
- 23
-
Project Spectrum - Part 2
-
Project Spectrum - Part 2
So, supernova orangeade, then?
Have we hijacked your thread long enough yet, @Loopysue ? ?
-
More Watabou Generators very useful to CC3+ mapping.
There may be others island generators about that I've not chanced-upon, though the only one I've really tried much with is the Red Blob Games one. It's hex-based, for more or less volcanic-type islands, and gives you options to fiddle about with the look and biomes live using the same island shape. You can save the image whenever you like, though only as a PNG (and it's an automatic download, so you have to change the filename from "download.png" each time, which is a bit irritating if you're trying to do a lot at a time). It is a bit keen to add jungle unless you rack up the coldness and end up with a vegetation-free cold inner zone to the island, though you can always tweak that after the fact. Might be something to experiment with for the Watabou site even so, perhaps.
-
Supplemental to Humble Bundle
-
[WIP] Castle Ravenloft.
Castle Ravenloft's the only published adventure I have copies of from all its "official" iterations. Big task ahead!
Though I'm guessing you're not going to be doing the isometric cutaway views as well, and for the original, it's really not orange enough!
[With apologies to anyone unfamiliar - the original I6 module from 1983 came with a big fold-out poster map of the whole castle with isometric floorplans in a semi-cutaway view, with each floor level (twelve of them inside and below the castle, plus another of the courtyard within the castle's outer walls) clearly separated. It was printed in black, white and - several shades of orange to brown!]
-
Tilkar map
Got to ask - what are those "floaty stones" about midway between Tresonne and Chanson by the circled star symbol? Are the ones in the woods near Veris the same?
The forests have come out nicely interesting. Were the roughly circular features in places deliberate, or something that just happened randomly? They remind me a little of the woodland spirals from Robert Holdstock's Mythago Wood novels.
-
Commission WIP
-
[WIP] Castle Ravenloft.
Don't know whether the newly-released "coffin box" version of Strahd adds or changes anything to this. From what previews I've seen, they've reverted to a nice foldout poster map, but the layout looked pretty similar to most previous versions overall. Couldn't see enough to check in detail, of course. For that, there's the little matter of $99.99 to pay first...
-
WIP Commission, Ancient Tombs
If you do go down the "shadowed line" route, you'll probably need to fiddle about with a mask for part of the pit too, to stop the shadow going into places outside it you don't want - sadly, I remembered that only about ten minutes after I came offline yesterday...
Also - just seen this now - there's a gap at the SE corner of room 16. That may have happened when you cut the wall to insert the open doorway if you started the wall at the corner of the room originally. I learnt from one of Joe Sweeney's videos early on to always start a dungeon wall along one of the straights you won't be cutting a doorway into later, to avoid exactly this kind of issue. It's also easily forgotten when you're busy drawing walls, however, as I've discovered ?.
-
Two DD3 missing symbols?