
Wyvern
Wyvern
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- Wyvern
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Island Chain annual
The Arabic script recurs quite frequently with various CC3+ installs I've noticed, and over at least the last couple of years, though you sometimes have to be quite quick to spot it, and I haven't paid it much mind till now. I assumed there was a good reason for it.
[Or maybe some Cthulhoid cult's hacked into the CC programs, checking for what non-Euclidean-angle geometry's possible in constructing maps, maybe, or whether they can randomly design night-sky charts to make the stars "right" ๐.]
Has anyone tested the new installer?
Yes, and I had no problems with it. It ran through a couple of reinstall/repair screens before it got to the normal CC3+ windows (with the EULA, etc.), and those R/R screens were where I also spotted the Arabic writing this time.
If this is the Jon Roberts example map for the Island Chain issue, I haven't had any issues scrolling the tool lists, although I did notice that map doesn't have Effects loaded on opening, which is a little unusual nowadays.
The other two example maps (Outer Hebrides and The Shining Pearls) were also fine for scrolling the tool lists. I did notice that I didn't have to scroll down the list to reach the new island chain drawing tools though, as the "All map drawing tools" pane opens already at the end of the list.
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Community Atlas - Forlorn Archipelago - Poncegraf Village - Church
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Island Chain annual
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Commission WIP!
Time needed to map a city? OK, working only as and when able, not to deadlines or for money, but the earliest file-date I have connected to my Embra City mapping for the Community Atlas is 7 July 2021, and the final versions of the last maps were submitted for the Atlas on 4 May 2022. And yes, not a standard city by any means, but of comparable detail to some certainly, and with full notes for every individual map and drawing also provided, so not far short of ten months in total (59 maps/drawings).
Creating cities - actually ANY settlements - are not "quick" or "minor" tasks.
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Community Atlas - Ezrute - Skolt City
I'd be inclined to change the roads to make their routes clearer. The dashed markers in particular are very problematic in places, especially those in the farmland areas in the southeast.
Making the main routes (currently solid lines) a different colour - maybe red or black - and then using a different colour for the lesser routes/trails, but keeping those lines solid too (maybe a darker brown than the current solid road lines), might help.
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Community Atlas: Queen Mica's Scintillant Palace
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[WIP] Community Atlas August Mapping Contest: Cloven House
Oops, forgot to mention that I found a small glitch with the fill styles in Dracula's Dossier. The "Floor, Roof S" (= roof tile south-facing) tool is using the west style's fill, so needs swapping out (the "Roof 270" style needs replacing with the "Roof 180" one when you have the Fill Style Properties window open, essentially).
As this map's so small in scale, I had quite a battle getting the fill styles rescaled correctly more generally, especially the cobbled flooring for the backyard, which has a "Fog" fill that overlies the cobbles, to make them look worn and damaged. The Fog was so dense, all it showed as was white until I'd scaled it down to something I felt sure would be too tiny to work!
And thanks Sue!
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[WIP] August Competition - Vertshusen Town Hall and Tax Office
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[WIP] August Competition - Vertshusen Town Hall and Tax Office
You should have stuck with the hall how it looked, Sue. It was perfect, and perfect for a very typical, ordinary day too. I've NEVER been in a neat waiting room in my life - and I've been in a lot of all different sorts, waiting and working!
As for all the political chat, you can make up whatever you wish, because that's exactly what folks do in RPGs! Game reality is whatever the person running the game says it is, after all!
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[WIP] August Competition - Vertshusen Town Hall and Tax Office