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Wyvern

Wyvern

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Wyvern
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  • Winter Village style development (March 2022 CA issue)

    The vertical striping could be due to the shape of the roof, with the underlying rafters pushing out those parts directly beneath them, so leaving a hollow away from that (the difference is likely to be very small, so wouldn't show as variations in the roof's appearance otherwise, except maybe under very low-angle lighting). I agree the rafters will be likely the defining point though.

    Keeping the look fairly straightforward sounds like a good plan!

    Loopysue
  • WIP Everyone's making Inn's & Taverns - making floor look used / abused

    As a frontier post, it might be possible there'd be better defences around the doorway externally than there are currently. Indeed, it's possible there'd be no ground-level access at all, with the main doorway on the level above that, accessed by a narrow stairway externally. Certainly, reworking the building as an inn might alter the access options, but some of the defensive structures would likely still remain. That'd be a lot of extra work here though, I realise!

    There is a problem with the fireplace walls defensively now though, in that these are both thinner than anywhere else, and heavily advertised on the outside by projecting beyond the main line of the walls. In reality, the fireplace flues would likely have been built into the walls to disguise this (and probably be smaller than are currently shown), or be reinforced externally to have the same thickness as the main walls. Orcs and ogres might be reckless, but they're also not necessarily as stupid as systems like D&D have sometimes portrayed them ๐Ÿ˜‰

    EdE
  • Connecting Symbols

    If all you want to do is place individual symbols from one of the City Cliffs Cartographer's Annual sets, select your first symbol choice, then right click to call up the Symbol Parameters dialogue box. Once there, uncheck the "Smart tracking" box and check the "Disable smart symbols" box. Then you can just pick and add whichever of the cliff symbols you want to your map without them connecting to one another as they ordinarily do.

    Loopysue
  • Connecting Symbols

    I actually did just this three days ago Sue, hence why I'm currently so informed on the subject!

    You're welcome @Jeff B !

    Loopysue
  • Panzer sample thread

    Three paint schemes seems FAR too few ๐Ÿ˜

    LillhansLoopysue
  • The Creepy Crypt project

    At least after Thursday's livestream, you have the template for making the Creepy Crypt's Cat ๐Ÿ˜‰

    LoopysueJimP
  • Suggestions for mapping a tower interior

    I did some round towers with outer-wall spiral stairs a while ago for the Atlas as well in Wyvern Citadel, though you likely have more than enough, and rather better, information from the earlier posters here already!

    LoopysueJimP
  • Richard Baker's World Builder's Guide Map Templates

    Pig-headed stubbornness has its advantages sometimes Sue ๐Ÿ˜‰

    LoopysueScottA
  • Richard Baker's World Builder's Guide Map Templates

    You're welcome, Quenten!

    I do wonder what other gems might be hidden among the old Map Library files. I checked though quite a lot of what was available there when I first got CC3 (as it was then; about ten years ago now, when the Library was still easy to find), but wouldn't have thought to check for items like this then. I was mostly interested in new symbols back then, though most - probably all; I forget now - were vector types, of course, many from the days of CC2 or before, I suspect.

    LoopysueSalvatore Serio
  • [WIP] Community Atlas - Kumarikandam - Xinxing - Ylangxi City

    Looking interesting!

    Labels are getting a bit lost currently though - and is there a reason why some are in the same fancy typeface as the title, while others are like the subtitle line?

    [Deleted User]