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Wyvern

Wyvern

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Wyvern
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  • [WIP] Continent Map using CC3+ MS Overland and other resources

    Map labelling's always tricky. There's an inevitable trade-off between clarity, precision and how much information you need to/want to present. Colour-coding the settlement names, as you've done here, is a useful trick, and maybe just using that with a map legend to say which colour means what realm might be sufficient at this smaller scale. The larger-scale text labels still seem a little too distracting, for all their faded transparency, to me, but the important thing is that you're happy with the end result, of course! And the maps DO look good!

    Mythal82
  • Live Mapping: Black and White Cities

    Yep, had guessed something must be wrong. Best wishes to Ralf for a speedy recovery!

    JimProflo1
  • The Gorgon's Head: A beer hall where gnomes get their own room

    Interesting setup.

    Some of the shadows look odd, especially those objects that don't currently have any - really low table in the middle of the floor, for instance!

    It's also probably worth putting the chairs, benches and stools on a different Sheet to the tables, so the tables will cast a shadow on the seats, and the seats won't all have the same shadows as the tables.

    Bit tough having to run outside every time to find a toilet, but maybe that's in the upstairs 😁

    Depending on where it's located, it might be worth considering adding a fireplace to at least the main room?

    JimPEdE
  • Creating your own style

    Looks as if you've accidentally created a maze-mapping toolset along the way to me. Change the city-blocks fill to greenery, and off you go!

    JimPjmabbott
  • Community Atlas: Embra - Enclosed Places

    Many thanks everyone for your kind comments, "Likes", and so forth. Haven't been on here for a couple of days, so apologies if I've seemed to be ignoring anyone.

    I've been working on this group of maps for about six months now, so I've tinkered around with quite a few options, some of which worked better than others, and some of which have ended-up as something of a compromise. I went with the paler mists in the end (and there are some minor variations in the colouring and density in places) as I wanted Embra to be "lighter" in tone generally, although there are a few less welcoming spots too (we'll get to those...).

    Well, once the maps are in the Atlas, it should work a little like this, once you find Embra at least. It might have been nice to be able to swap from map to map without needing the linear Atlas structure, but the set was designed specifically for use that way.

    They're my own interpretations of images from randomly-drawn tarot cards. These are the notes regarding them that I gave in the opening "Embra" Forum topic:

    A few notes were added in the process, but I wanted more, less predictable, aspects too. I turned to two tarot decks, which each coincidentally consist of 78 cards. One card was randomly drawn for each Village, Place and Street from either deck, and extra comments added to the map. The decks were Tarot of the Secret Forest (although this online review page has a lot more images), illustrated by Lucia Mattioli (Lo Scarabeo, 2005), and Shadowscapes Tarot, illustrated by Stephanie Pui-Min Law (Llewellyn Books, 2010). Both are heavily Faerie-inspired in their designs.

    The texts were also designed to fit the available space next to the map, and how much text you can type into a single text-box in CC3+, so some of the descriptions were amended because of those constraints too!

    LoopysueJimP
  • Community Atlas - Forlorn Archipelago - Fisher Isle, several villages and surrounding areas

    Yes Jim, the breaks in the lettering are due a type of acne where the same colours in the letters recur in the symbols or fill texture the letters are overlying. This seems to happen when there's any glow on the lettering. You may be able to solve it, should you change your mind, by changing the colour of the lettering (either to the "other" black - colour 17 if you originally used 0, for instance - or one of the darkest greys or browns), or by adding a new Sheet just below the TEXT Sheet, and copying the text onto it, but with no effects active on the new Sheet. In this case though, you may find the paler lettering will be OK on the darker woodland fill, without the need to use dark text letters there.

    [Deleted User]
  • can't view all of my map

    The LAND Sheet has no Color Key effect on it, and neither does the COASTLINE Sheet, on which the magenta patches have been drawn. In fact, no Sheet in this FCW has a Color Key effect on it currently. I also note a couple of those magenta patches are on the MERGE Layer - you DO NOT want them on that one!

    Loopysue
  • Community Atlas: Embra - Watery Places

    The third set of Embra "Places" are the Watery Places of Interest, accessed from the appropriate pie-segment of the "Official Guide" map:

    One of the aspects that caught my attention from when I originally bought it in the Dover Clip-Art "Celtic Borders on Layout Grids" hardcopy book, was a page of individual knotwork creatures. Here, I simply couldn't resist the two merfolk to add to the borders for the Watery Places, with a neat little criss-cross design just in the frame's corners. As previously, the link-spaces on this schematic drawing are simply labelled extracts from the actual linked maps, with GM notes. The pattern for the layout here was basically the same as for the first of these Places of Interest maps, the Enclosed Places.

    JimPpablo gonzalez
  • Community Atlas: Embra - Hilly Places

    Hilly map 5 is Sunset Mound, a rather more characterful hill than some in this set, looking a little like a fish with a small tail, the dominant upland in the area, with a swarm of much smaller, elongated hills clustering nearby:

    While the shape for The Fence hedge-lines with its dense corner copses was largely determined by the base-map being a castle, most of the interior for that was ignored, replaced instead with a small focal-point derived from the map's accompanying featured text, that bloodstained Altar of the Dying Swan. Why such a huge, empty space surrounds it, is for GMs to expand upon.

    [Deleted User]
  • Community Atlas: Embra - Hilly Places

    Last of the individual Hilly Places is the segment of the Twilight Market for this set, Fair Market:

    The overall nature of this location was decided well in advance - a hilltop funfair and market, with a living-wagon camp nearby for the funfair folk and some of the traders. And another chance to play "spot the castle" as determined by the original base map! Here though, that allows the easy segregation of the funfair from the main part of the market, though there is a degree of mixing as well.

    Most of the features are temporary structures, stalls, tents, etc. Even those "walls" are beautifully-crafted wooden lookalikes, with huge tents at the "turret corners", though stout enough to support an array of stalls built into the lower part of the walls, and more along the upper level's walkway. There is a handful of buildings too, in the Inns of Trade area south of the hill and market proper:

    Those varicolor, chimneyless, long, wooden buildings, and the small, square ones, from the CA169 Fantasy Town Annual, are amazingly versatile, I've discovered. Change their sizes a little, and an entire array of market stalls appears as if by magic, especially once some of Sue's City Domes from CA144A are added to the mix for circular tents, stall roofs or awnings, including here for a theatre/performance venue (Great Dome) and a Helter-Skelter tower (with a couple of drawn additions), not to mention that square Grand Pavilion. And the wooden long-houses also work nicely as the living-caravans (with the addition of a drawn, little round chimney top for each), as well as more of the square buildings for the stores/privies alongside the vans in the Camp. Plus there are a few more oddities in the written information to go with this drawing, as normal.

    [Deleted User]