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Wyvern

Wyvern

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Wyvern
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  • Style Request: East Asian Floorplan/Dungeon

    Isometric building and room maps can look good for players, but they're often a nightmare for GMs trying to run an adventure, where you need to know exactly where everything in a room is at a glance, and how it connects to everything else in its vicinity. A top-down map gives you that control, plus for players, they can see instantly where everything is too, as battlemaps, for instance.

    Iso can have its uses for a GM though, where flat wall features (such as carvings) might be important, say, though that may need several views so all walls can be identified and seen clearly.

    Slightly concerned that "East Asian" seems to be being redefined as just meaning "Japan" here, given Japan's a tiny fraction of East Asia overall. Might be better to retitle this topic as referring to Japan only? Or expand the discussion to include features from China, Mongolia, the Koreas, Taiwan and perhaps places adjacent as well?

    EukalyptusNowJimP
  • Sticky Note Dungeon

    And now the Sticky Dungeon has been released into the wild, as the October 2024 Cartographer's Annual issue!

    Many congratulations to C.C. for this fantastic achievement!

    LoopysueRoyal ScribeC.C. Charron
  • The Creepy Crypt project

    Yet still no cat... ๐Ÿ˜๐Ÿˆ๏ธ

    JimPLoopysueJulianDracos
  • Live Mapping: Herwin Wielink Overland

    I've done a lot of mapping with this style (and indeed I currently am again), largely because I like it so much. I picked it as the basis for the 40 maps in my ongoing Errynor mapping project for the Community Atlas, after all! It'll be nice to see it get some live-streaming love and attention though!

    I find it actually has quite a good range of symbols, more so than some styles, which, in combination with the range of textured fill options and colours, is what makes it so attractive for me.

    Of course all styles could always do with more symbols - as many of us have commented here before ๐Ÿ˜

    [And I think we all also know in most cases, that's not going to happen!]

    JimPScottAEukalyptusNow
  • World of Myirandios - Mivlis-Gyaflaggio region (400 x 400 km)

    Lot of detail there, certainly!

    If this was going into the Atlas, I'd suggest a rethink on some of the labelling, as to my eye much of it's getting lost amongst the terrain in places (using the larger Gallery version to check this). Indeed, there are labels visible on that version that I didn't spot on the Forum one. Since it's for personal use, that's probably less of an issue though!

    JimP[Deleted User]
  • [WIP] 1000th Map Competition: Elkton, Alarius North Central

    Sure they aren't were-elks Sue? ๐Ÿ˜‰

    Royal ScribeCalibreLoopysue
  • WIP: A Hidden Vault

    Not hard to guess what the party chose to do...

    Quietly left without touching anything and went back to their knitting at home? ๐Ÿ˜‰๐Ÿ˜

    EdERoyal ScribePrincipalFish
  • Wishlist for CC4

    I'm not sure such a sheet would have much utility for all mappers. I've never had any need for such, but then I plan or sketch all my maps out on paper roughly before-hand, and simply use a bitmap scan of the hand-drawn version as the template in CC3+. If I need construction lines while mapping, as does happen sometimes, it's very easy to simply draw and then delete them once I'm finished with them. If I think I might need them again later, I save a separate copy of the FCW map file for that purpose before deleting them.

    If you do find these are important, it's easy enough to create a Sheet on its own Layer (you can only freeze Layers, not Sheets, in CC3+) for use in the way you've described. If you're likely to be doing a lot of similar maps the same way, you can always save that as a personal set-up for the future having done it once. That way you can set the name and placement in the Sheets list as best-suits yourself.

    You'd have to hide the Sheet before exporting, but you'd likely be doing that anyway to check the map without the construction lines getting in the way prior to that stage.

    I doubt it would ever be possible to set up any single Sheet in CC that would somehow automatically "know" what colour you might expect different kinds of drawing entity to have. There are just so many variables involved - all of which you can adjust to whatever you require in CC3+ now, as Jim noted. If you might regularly require specific items of particular line thicknesses, styles and colours, it would be very easy to keep a sample of each on your "Construction Sheet" (or another Sheet set aside for such samples) that you could readily access using the "Draw like..." or "Extract properties" commands.

    JimPjmabbott
  • The Creepy Crypt project

    Dee-licious! ๐Ÿณ

    MonsenJimPLoopysue
  • Panzer sample thread

    So far as I recall from modelling the 8- and 6-rad armoured cars (i.e. also from period images and information), the aerials were fixed in position, and at a height above the turrets all the time. These are the early-war "bedstead" frame aerial types, not the later war smaller "star antennae" which were retrofitted to some models, incidentally.

    Oh - and belated congratulations on your ascension to Master Mapper status @Lillhans ! Very well done!

    LillhansLizzy_Maracuja