Wyvern
Wyvern
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[WIP] Atlas Competition Entry - Coils of the Cold Coroner
Does it actually matter? It gives me the impression that the blocky ice of the more northerly area continues in places through the hills and mountains, but only by straining quite hard at the image. Gives a feeling that something's not quite what it seems as well, perhaps.
However, I suspect Monsen's right, that the opacity of the fills simply needs adjusting upwards to resolve!
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Community Atlas: Errynor Map 33 - Hwael Igland
No, I didn't try an export with the cliffs on, but zooming in and out made little difference to the problem that some of the lines spread across the intervening land, beyond the polygon's boundaries. There's also the issue that I design my Atlas maps to be viewed at the full-map level shown in the illustration above, and that's where I could see the various problems. While that might have been OK on an output at some size levels, if I can't confirm that in the CC3+ view, I'm not going to chance it!
Thanks Sue & Jim! ๐
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Traveller - City/Regional Maps
Depending on what kind of look you'd prefer, and also what sort of land area you want to map, you might also look at World War 2 Area Maps (which has options for illustrative contour lines), Cthulhu City (which also includes illustrative symbols for a selection of building types, albeit with "Call of Cthulhu" elements about some) or the Tactical Maps pack from last year's Annual.
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Any Oriental style symbol sets out there? (CC3+)
Regarding the free monthly content, there's a new page on the PF website about this here. I'm not sure you can access it from any of the PF website links currently, but it was given on Ralf's recent blog posting about the new Orcish symbols.
From that new webpage:
This content is available as a separate download from your registration page (click the CC3+ downloads button to see it) and will be rolled into the full CC3+ setup and upgdates regularly.
It does seem that only the current month's set is available as a download directly (just July's content is available from my own registration page today, certainly), but I assume that downloading the full CC3+ package would include June's symbols now. That might become problematic if you forget to download the set one month, but perhaps it's smart enough to realise if you haven't yet downloaded a given month's set after the month ends?
If you've not found anything suitable for cherry blossom trees in an overland mapping style from Sue's suggestions, you might need to try a search for icons or mapping icons online to find something suitable in PNG format (or that you could convert to PNG, so you get a transparent background for the artwork), and either use that, or convert it into a CC3+ symbol using CC3+. A couple of quick Google searches using "oriental tree mapping icons" and "cherry blossom mapping icons" came up with quite a number of artwork options, certainly (all vector artwork, however, and often not in PNG format, but I was only doing a very quick chase-round!).
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Can the "C" = corner option be added to the drawing tool options list?
Thanks for that. It was while watching Ralf having to add multiple clicks to get corners on a drawing tool smooth poly I was prompted to ask, but it's something I've run into repeatedly too when adding a smooth poly outside the map border to ensure the edge effects are properly hidden by the screen. Be nice to have a full set of such options with the smooth poly drawing tools, certainly.
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New Commission. Ghorfar
"The png has no lines, thank heavens. But this jpg might."
Yeah, but aren't they for the contours, rivers, roads - Oh wait... ๐
Not sure about the strength of the "Copyright Bay" label either ๐
More seriously, the green skull with horns looks too pixellated to my eye; seems not to fit well with the rest of the map's style and clarity, though I appreciate that's entirely to do with the original source illustration, and not something that can be fixed without some serious redrawing.
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Lighting Exclusions
That's what we like to see - people solving problems before we can leap in with the wrong explanation! ๐
Glows can be tricky beasts, I've found, which sometimes don't work well with other Effects even when they're on different Sheets on a map, and in variable ways (so they might affect some things on a Sheet but not others; I have no explanation for this...). Always worth experimenting though, to see what works best for what you want.
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City of Nyxotos for the Community Atlas
For @DoubleDouble and anyone else interested, this page on ancient port structures has some notes on the archaeological/historical use of constructed breakwaters and other artificial port structures, beginning around 2600 BCE (Egypt, Gulf of Suez). I'd recommend taking time to check through the other links and references if this subject catches your attention, though your life can end up taken over by such matters without due care...
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City of Nyxotos for the Community Atlas
Mystara rather passed me by @Tonnichiwa, as I'd moved on to my own version of D&D, and other RPG systems, even by the time it first featured, as the Known World (in Module X1 "The Isle of Dread" according to online sources, in 1981). I have gone back in more recent times and looked over some of what was published for the Known World/Mystara setting, though after getting back strongly involved with D&D only when 5e appeared, I've concentrated more on finding past details for the Forgotten Realms setting, because of its intimate connection with 5e from the outset.
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Yet Another Wargame Map set in ...
I suspect my (ongoing) connection to miniatures (and scenery, and everything else that goes with it) is because I started out as a model-maker, and only got involved in wargaming proper a few years after that, at the end of the '60s and early 1970s. Many tabletop rule systems are, and always were slow, but most of what I've done has been for my own interest and solo, so that was never a great issue for me. And a lot of the larger-area battles are fought using the miniatures as little more than markers, so I quite understand your "scale" problems.
I never understood why so many wargames have to be "balanced", when reality very rarely is (unless somebody's really screwed-up their reconnaissance and planning), which I think is why I never took to needing a group to game with. That was just too much like chess to me, whereas I wanted to try to better understand real, or potentially real, situations.