
Wyvern
Wyvern
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Good sizes for fantasy cities etc
As Jim said, there's going to be a lot of personal preference involved here, heavily dependent on how you see your world setting developing, what types of civilizations exist in different places there, as well as how much time and effort you have available for designing and mapping it all.
Plus you're really asking two different, if related, questions - 1) the number of key buildings desirable for different types of settlement, and 2) what the appropriate size of different types of settlement can be for different types and numbers of special buildings.
The question of settlement sizes has come up on the Forum here before, and you might like to look over the comments on these two topics, both of which coincidentally came-up in late 2018:
Looking for advice on starting Village/Town/City size
There are also various systems for designing RPG settlements available online, some paid for (on sites such as DriveThru RPG), some not (such as blogs), as well as a number of random design systems, such as those on the Watabou site, although those provide primarily maps, rather than lists of the specific places you indicated as of interest.
Those should get you started at least, or perhaps help clarify what it is you want (or even don't want!) from such systems, from where you might feel more confident about creating your own settlement design system.
Good luck!
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Seven Pines Lodge (keep it simple stupid)
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The Creepy Crypt project
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[WIP] August Competition - The Southern Gatehouse
Didn't like any of the border attempts I made.. Guess I'll leave it without a border.
So, stand-by to repel borders, then? ๐
As for alignment issues and other minor mistakes, this is all very familiar territory! The worst ones are those you find only after you've submitted something, of course, usually after the map's been published somewhere...
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Real World Overlays
@roflo1 commented: "I was browsing the Annuals pages, and stumbled upon this:
https://www.profantasy.com/annual/2014/august14.html
I don't own that annual, but perhaps someone else can comment on it?"
This is the Annual issue 92 Quenten referred in his Oct 22 note above (only obvious if you can convert the month and year into a number correctly for the Annuals, however, so no blame attaches!).
The issue covers importing and converting real-world vector data from the free-access Natural Earth website (there's a link from the Aug 2014 Annual page) into CC3, and comes with a group of so-converted FCW sample maps of the world. It especially concentrates on converting the continent of South America into a standard CC3-look overland map as its worked example, albeit with just the coastline and rivers illustrated (you get three FCW maps showing the process). There are also files with the 1:10 million vector data that were used to create the various CC3 maps with the issue.
Can't really say much more, as although I've had it for some time, I've never used this particular issue of the Annual, and it could be a while before Ralf gets round to demonstrating it in his weekly YouTube live-streams, unfortunately, as last week's covered issue 15!
It does seem as if it should be possible to prepare the sort of map @serious77 was wanting using it though.
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Community Atlas: Queen Mica's Scintillant Palace
Thanks very much Remy!
Slightly shocked on doing a quick tally-up today, while downloading the latest Atlas version, to discover this makes 140 maps of mine now in the Atlas! I'd forgotten quite a chunk of the earlier materials I'd done, looking at the list.
Still some way behind the great leaders of Quenten and JimP of course, but not doing too badly by comparison ๐
Plus, I think once the contributions from the recent mapping contest are added, this could take us over 850 maps in all!
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The Creepy Crypt project
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[WIP] Community Atlas August Mapping Contest: Cloven House
Today, I've managed more, and relatively speaking, things have moved on some way from that. This is with the CD3 rooftop bitmaps still showing:
and this is it without:
Clearly, there's still lots to do - the roofing needs adding over the lower floor extension and porch on the upper floor plan, for instance, and other items need adding and tweaking in places. Such as a scale and the labelling! Plus I've decided life will be easier to reorient the north direction than the floorplans, and have rotated the surrounding buildings (or now technically building blanks) to suit that.
At some point, I'll need to work up some notes to go with this for the Atlas of course, though the map has the sharper deadline, obviously. The observant may notice the grille in the cellar. The local ghouls like to use the fabulous sewer network to get about unseen, especially after they created tunnels between the sewers and the cemetery beyond the city's northern wall. The ambiance of this haunted house - I'm thinking now "Cloven House" currently - and the fact nobody comes near the place ordinarily, makes it ideal for their feasts!
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No Flowers Petals with Flowers using Japanese Temples
OK, so after an hour of checking, downloading and reinstalling, I have the complete 2018 Annual installed (again...), and an identical problem to Julian's still. No varicolor bushes unless I load from the PNG files, as described already above.
Before I reinstalled, all four of the Japanese Temples FSC files had dates of 31/08/2018, and they all still do, so I can only assume they were never updated in the final (i.e. the one huge, ~2 GB, Annual download file for 2018).
Hopefully these can be easily redone to correct the problem, though I imagine everyone who owns that Annual except Sue (!) will then need to reinstall the updated version.
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[WIP] The Dancing Princess (Community Atlas, Artemisia, Spiros Isle, Helinesa)
Certainly, I found drawing "Naughty Lass" quite a challenge overall. There's a particular complexity in trying to visualise things in 3D to be able to draw 2D versions from top-down and side-on viewpoints, and deciding exactly which line you'll pick for the cross-section, etc. There isn't an ideal solution, so you end up just picking whatever seems to work better, and hope users/viewers will be able to tell what was intended.
There is a similarity to the cross-sectional views of caves we've discussed before here, though with a ship, you can't usefully vary the line of any sections, as that just makes it still harder to draw for a vehicle.