Wyvern
Wyvern
About
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- Wyvern
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How do you include CC3 button icons in forum posts?
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CA style development - "Darklands City" (issues for September and December 2021)
@Loopysue commented: "After a lot of messing around learning how to draw them, we now have horses and cows. Sheep and pigs to come (I hope)."
So, no poultry then? ๐๐
And shouldn't the cows really be lying down in preparation for the rain - Darklands, after all? ๐๐ฎ
Sorry, couldn't resist...
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Greetings from Down Under
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Community Atlas: Errynor - Aunty MacKassa's Home & Vehicles
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Text Along A Curve has changed under Updates 26 and 27
After installing Update 26, I needed to add some fresh text along a curve to a map I've been working on, and found the dialogue box to do so had changed, primarily with the addition of three new checkboxes.
If you set up your text along a curve as previously however, the default settings in these new checkboxes mean your text will now be INVERTED on the map. I spent an irritating ten minutes experimenting, trying to work out why, and managed finally to reset the checkboxes so the tool worked as it did previously.
Then Update 27 was issued; installed that and the dratted checkboxes are back to what they were, so I've had to do it all again!!!
There's no help or explanation for how to get the new system to work as previously, so to maybe assist others, what you must do is uncheck the "Align Text Upright" box (yes, this didn't make any sense to me either, but doing so is the ONLY way to unlock the other two new checkboxes, and they MUST be unlocked first to get the tool to function as before). All Align Text Upright seems to do is INVERT the text, not PLACE IT UPRIGHT at all - Inverse Logic, certainly!!!
Once you've unlocked the other two checkboxes, "Use Other Side of Curve" and "Reverse Curve Direction", deselect both, and Text Along a Curve will then function exactly as it always previously has. Far from clear what the point of either of these options is, other than to make the text !desrever (= reversed!).
It would have helped if the little graphics that show where your text will be placed in relation to the curve changed with the different checkbox options, in the absence of any other help regarding this tool adjustment. Beyond that, I'd hope Update 28 will at least have the default settings amended to actually make sense again. Please...
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[WIP] Modern city map
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[WIP] Modern city map
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Investigative shenanigans
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Stained parchments located (livestream query)
Late response to a query by Bill Harm on the March 30th PF livestream regarding making stains on parchment map backgrounds. I couldn't recall which Annual issue it had been on during the stream, but it's the Parchment and Paper one from June 2007!
This is an old sample map I made back in 2015, and which I've shown on the Forum before, for an ancient wargame campaign set in and around Anatolia, regarding some of the peoples and places mentioned in various versions of the story of the Argonauts:
It's not a complete set of everything you can do with it, but it gives a few ideas what was presented with that Annual issue.
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Hexcrawling starter maps
The published maps and artwork for ShadowDark all tends to be black-and-white. I don't mean greyscale here, but sharply-contrasting black-and-white line hand-drawings. It would be good to have something similar for CC3+ (especially for dungeon-style maps, as the current CC black-and-white dungeon styles don't have sufficient bitmap options, or high enough symbol and bitmap resolutions, to look sufficiently clear and presentable - I did some tests for this too), particularly given the current popularity of OSR systems overall, which tend to favour this kind of map look in general. It is though easy enough to convert these maps to at least greyscale, simply by adding a suitable RGB Matrix Process effect to the whole map:
Oh, and a minor tweak to the colour of the lettering!